Playbooks

Franchise Playsheet

Slants-R-Us

PlaysheetOffense
5Formations
12Sets
39Plays

Overview

Slants-R-Us is a 39 play franchise situational playsheet for offense. It is larger than 80% of the game's 42 offensive franchise playsheets, so it gives you more usable calls than most situational sheets. Shotgun is the core, with 20 plays (51%) spread across 6 sets. That is enough formation variety to disguise your pass concepts while staying in the same base look. I Form adds 9 plays (23%) across 3 sets for a real downhill run and play action component. Pistol (4 plays), Near (3 plays) and Singleback (3 plays) each contribute one set of changeup calls.

The concept list tells you what the sheet is built to attack. Dagger, Deep Cross, Crosser, Post and Streak handle vertical and intermediate shots. Flat and Speed Out give you quick outside answers. Dedicated Cover 2 Beater and Cover 3 Beater tags mean you have zone killers ready once you read the shell. Play Action and Motion run through the sheet, and the runs listed (Close HB Lead, 0 1 Trap, HB Slam, HB Zone Wk) cover lead, trap, power and zone runs so the fakes have something behind them.

The standout is Near, a formation that appears in only 9 of the game's 236 playbooks. Most opponents have rarely seen it, which makes its 3 plays valuable surprise calls. Personnel ranges from 10 (four wide) through 20, 21, 22, 11 and 12. You can shrink or stretch the defense from one sheet, and you give up only a little Shotgun depth compared with a pure spread sheet.

Scheme Fit

Slants-R-Us wants an accurate quarterback who can win from the Gun with timing throws on Dagger, Speed Out and Deep Cross. He should be supported by a physical downhill back and a fullback who can lead block out of I Form and Near. A reliable receiving tight end and slot speed help the book take advantage of its range from 10 through 22 personnel. It suits a player who likes to establish the run from heavy sets, then punish zone coverage with play action and zone beaters out of Shotgun.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3Pass BlockOL
  • III+3Short Route Running, Catch in TrafficWR & TE
  • IV+5ReleaseWR+5Short AccuracyQB

Every play in this playsheet (39 plays)

I Form Slot Open3 plays

Near Y Left Slot3 plays

Shotgun Flex Y Off Wk3 plays

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Strengths

  • Shotgun carries 20 plays across 6 sets, so you can run Dagger, Deep Cross and Speed Out from several alignments. That makes your zone beaters harder to fingerprint pre snap than in books with only one or two Gun sets.
  • Near appears in only 9 of 236 playbooks, so its 3 plays show defenders an alignment they rarely prepare for. That is ideal for a surprise call on a key down.
  • I Form's 9 plays across 3 sets pair downhill runs like HB Slam and Close HB Lead with Play Action. This forces linebackers to respect the run before you fire Post or Deep Cross over the top.
  • The personnel range runs from 10 to 22. You can sub into heavy 22 to draw base defense, then flip to 10 or 20 to create mismatches against slower linebackers without leaving the playsheet.
  • Dedicated Cover 2 Beater and Cover 3 Beater concepts give you a built in answer once you read the safety rotation. Hot routes on the backside let you adjust against anything else.

Weaknesses

  • Over half the sheet is Shotgun, so opponents can load their nano blitz and pressure calls for Gun looks. They know most of your dropbacks will come from it.
  • Pistol, Near and Singleback each have only one set of 3 to 4 plays. Call them more than a couple of times and a user defender will learn the whole menu quickly.
  • The listed concepts lean toward zone beaters like Dagger, Cover 2 Beater and Cover 3 Beater. Against press man and Cover 0 you will rely on hot routes and Motion rather than built in man beaters.
  • Singleback has just 3 plays and 11 or 12 personnel shows up in limited spots. That leaves you with fewer balanced run pass looks from a traditional one back base than a Singleback heavy book offers.
  • The I Form run game is only 9 plays across 3 sets. Defenders who stack the box against 21 and 22 personnel can shrink your downhill menu fast.

Usage Tips

Build your base audible package around Shotgun, since it holds 20 plays across 6 sets. Put Dagger and Deep Cross in for 1st and 10 and 2nd and medium, where zone shells are most common.

When you need 3 to 5 yards on 2nd or 3rd and short, reach for Flat and Speed Out calls from Shotgun. If the defense walks down a safety, check a backside receiver to a streak hot route.

On 1st down and short yardage, audible to I Form so you can run HB Slam or Close HB Lead. Then come back to the same I Form set with Play Action to hit the Post behind the linebackers who bit.

Save the Near formation's 3 plays for red zone or 3rd and short, when the opponent has settled into your Shotgun tendencies. Its rarity makes it a strong one time changeup.

Working against Cover 2 or Cover 3 shells, call Cover 2 Beater or Cover 3 Beater from Shotgun, then use Motion to confirm man versus zone before the snap.

Formations in this playbook

View Singleback formation
Sets from Singleback in this playbook
SetPlaysOpen
Wing Flex123

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