Playbooks

Franchise Playsheet

Heavy Strong

PlaysheetOffense
1Formation
4Sets
27Plays

Overview

Heavy Strong is a compact, single-formation situational playsheet built for one job: moving the ball on the ground out of Strong I with extra bodies at the point of attack. All 27 plays come from Strong I (100% of the sheet), split across 4 sets that climb from 21 personnel (2 RB, 1 TE, 2 WR) through 22 personnel (2 RB, 2 TE, 1 WR) to 23 personnel (2 RB, 3 TE, 0 WR). It sits near the small end of the game's 42 offensive franchise playsheets (larger than only 7% of them), so every play earns its spot as a short yardage, goal line or clock killing call rather than a full game plan.

The run menu is where the sheet lives: Dive, Outside Zone, Zone Run and gap looks like Counter Weak all come out of the same fullback-offset strongside alignment. That lets you hit the A gap, bounce it to the edge or counter back to the weak side without the defense getting a formation tell. The pass concepts (Go, Streak, Fade, Corner, In, Flat and Block and Release) are play-action complements designed to punish defenses that load the box against those heavy personnel groupings.

Picking this sheet over a spread-leaning situational package gives you a dedicated power identity: a fullback lead blocker on every snap, up to three tight ends to seal the edge, and deep shots that only open because the defense has to respect the run. It is the call when you want to lean on a tired front in the fourth quarter, convert 3rd and 1, or punch it in from inside the 5.

Scheme Fit

Heavy Strong wants a physical roster: a powerful lead-blocking fullback, a downhill halfback with strong trucking and break tackle ratings, and multiple tight ends with high run block who can still release on Flat and In routes. A quarterback with solid play-action and deep accuracy maximizes the Go, Fade and Corner shots, while a single big-bodied outside receiver is enough for the 21 and 22 sets. It suits a ball-control player who wants to shorten games, win short yardage and punch in goal line scores rather than someone who relies on spread passing.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+5Run Block, Run Block Finesse, Run Block Powerall OL
  • III+3Run Block, Run Block Finesse, Run Block PowerFBs & TEs
  • IV+5Carry, Break Tackleall HB/FB

Every play in this playsheet (27 plays)

Strong I H Close Off3 plays

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Strengths

  • Every play shares the Strong I look, so Dive, Outside Zone, Zone Run and Counter Weak all show the same pre-snap picture and the defense cannot key a run direction off alignment.
  • Three personnel tiers (21, 22 and 23) inside one formation let you sub heavier as the field shrinks without changing your blocking rules, forcing the CPU or opponent into goal line and big personnel of their own.
  • The 23 personnel set puts three tight ends and a fullback on the field, giving you extra gap sealers on the strong side that lighter playsheets simply cannot field for short yardage and goal line.
  • Play-action Go, Streak, Fade and Corner concepts come off heavy looks where safeties are pulled down into the box, creating one-on-one shots over the top that zone and man defenders both struggle to recover on.
  • Block and Release and Flat routes let tight ends and backs chip before leaking out, giving you a safe hot route or checkdown against a nano blitz or overloaded front.

Weaknesses

  • With 100% of plays in Strong I, the formation itself becomes a run tell; a savvy opponent will stack the strong side, pinch the line and user the strong safety into the alley.
  • At 27 plays this is one of the smallest offensive franchise playsheets, so the audible package repeats quickly and a player who scouts your calls will see the same concepts snap after snap.
  • The 23 personnel set fields zero wide receivers, meaning any pass out of it relies on tight ends and backs who lack separation against man coverage.
  • There are no spread or empty looks to stretch the field horizontally, so falling behind or facing 3rd and long leaves you with only play-action shots and no true quick passing game.
  • The passing menu leans on vertical concepts (Go, Streak, Fade, Corner), so when the defense plays soft Cover 3 or Cover 4 and refuses to bite on play action, easy completions are scarce.

Usage Tips

On 3rd and 1 or 4th and short, go to the 23 personnel set and call Dive or Zone Run to run behind the extra tight end; the fullback lead gives you a clean hat on the filling linebacker.

On 1st and 10 in the four-minute drill, use the 21 personnel set with Outside Zone to force the defense to declare, then audible to Counter Weak if they overplay the strong side.

Once the opponent stacks eight or more in the box out of the 22 personnel sets, call a play-action Go, Fade or Corner and hold the ball a beat longer to let the shot develop over a sinking safety.

Against a nano blitz or pinched line, hot route the tight end on Block and Release to a Flat or In so the chip-and-release gives the quarterback an immediate outlet.

Build the audible package with one inside run, one outside run, one counter and one play-action shot from Strong I so every look you snap has a paired answer the defense has to respect.

Formations in this playbook

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