Playbooks

Mtn Hitch N Go is a man beater out of Shotgun Trips TE Flex that uses the stop and go concept from the boundary trips receiver to attack aggressive corners. The two inside trips receivers run a hitch and go and a deep corner route stacked on top of each other to hold underneath defenders while the outside receiver on the near side motions and works a deep vertical to stretch the sideline. Blocking is a standard pass protection look with no run action, and the primary read progression starts with the stop and go route for the big play if the corner bites on the hitch, then works to the deep corner breaking route, and finally to the vertical stem on the backside if the top of the coverage collapses.
Identify single high versus two high safety shells before the snap, this play is most dangerous against single high man coverage with no deep help over the trips side. Watch the corner assigned to the stop and go receiver, if he presses or sits on the hitch route without deep help the defense is vulnerable to the double move. Key the deep corner breaking route defender, in zone coverage this route sits in the honey hole between the flat and deep quarter defenders. Against zone coverage look for a robber or hook defender sinking into the shallow area, that defender can jump the hitch stem and disrupt the timing. Beware of user controlled safeties rotating late to double the go route, if the safety stays high through the snap the go route is likely covered and you should progress to the corner route instead.
Use this play on early downs or in third and long situations when you expect man coverage since the entire concept is built to punish corners who jump the hitch stem.
Check the corner over your stop and go receiver before the snap, if he is playing tight man with no safety help over the top this is an automatic shot play.
Motion the outside receiver pre-snap to confirm man versus zone, if the defender follows across the formation you have a clean man beater read.
Pair this call with Y Corner Stop or Stick from the same set earlier in a series so defenders start jumping short routes, then hit them with the go route once they bite.
Hold the ball just long enough to sell the hitch before releasing on the go route, rushing the throw or throwing it early tips off the double move to a lurking safety.





















