Playbooks

HB Draw out of Shotgun Trips TE Flex shows three receivers bunched to one side and a tight end flexed off the line, with the offensive line initially setting up in pass protection before releasing to seal running lanes at the second level. The running back sells the pass-rush read by stepping toward the quarterback before taking a delayed handoff and following the line's blocks up the middle. This is a pure run play designed to bait aggressive pass rushers, and the primary read is the frontside gap created by the center and guard combo blocks, with a bounce read outside if the linebackers crash too hard inside.
Key the defensive line's first step, if they are firing straight upfield off the snap they are vulnerable to the delayed draw hitting behind them. Watch linebacker depth pre-snap, shallow linebackers who crash downhill on run flow can be gapped by the cutback lane if the frontside blocks hold. Identify blitz packages before the snap since a delayed handoff against a hard inside blitz can either get blown up immediately or break big depending on gap discipline. Man coverage shells with linebackers in trail technique on the running back are vulnerable since the delay pulls defenders out of position before the ball is even snapped. Disciplined defenses that stay home with defensive tackles and linebackers reading run keys instead of pass rush lanes will shut this play down before it develops.
Call this on early downs after showing pass looks from the same Trips TE Flex set to keep the defense guessing between run and pass keys.
Use it against aggressive four man rush teams that send edge rushers hard off the snap since the delayed handoff lets blockers climb to the second level unimpeded.
Pair it in a sequence with Verticals or Dagger from the same formation so the defense respects the deep pass and widens its rush lanes, making the draw hit harder.
Watch pre-snap for stacked boxes or blitz packages showing six or more defenders near the line, since draw plays lose value against disciplined gap control fronts.
Avoid calling this on third and long or in obvious passing situations where defenders are keying run less and can react faster to the delayed action.





















