Playbooks

Breakdown

Mtn Stutter Go is a man beater built around a stutter and go release from the motion receiver designed to freeze off coverage defenders who bite on the initial hesitation. Out of Shotgun Split Slot Offset with 20 personnel, the receiver in motion sells a quick stop or comeback stem before exploding vertically down the sideline, while the rest of the route combo occupies underneath zones and holds linebackers. The primary read is the stutter go itself: if the corner clicks on the stutter or a safety bites underneath, throw the go route for a shot play, otherwise work the progression down to the shorter breaking routes on the backside.

Defensive Reads

Check the corner's press alignment pre-snap, off coverage corners are less likely to bite on the stutter and will sit on the go route, making this play less effective against Cover 2 or Cover 4 shells with deep safety help. Watch the motion defender's reaction, if he trails in man coverage across the formation the stutter go has a high win rate versus Cover 1 or Cover 3 man variants. Identify single high safety looks, since a lone deep safety can be moved with a look off or an early throw before he can rotate over the top of the go route. Beware of Cover 3 cloud or match zone concepts where the flat defender and deep third defender pass off the stutter go route, this coverage shell squeezes the vertical window and forces a difficult throw. Key the linebacker depth at the snap, shallow dropping linebackers signal zone coverage underneath, which should push your read toward the shorter routes in the combo rather than forcing the deep shot.

Usage Tips

Use the pre-snap motion to identify man versus zone before the snap, if the defender follows across the formation you have a strong indicator of man coverage and a green light for the stutter go. Save this play for down and distance situations where a big play is a bonus rather than a necessity, such as 1st and 10 or after an explosive run, since the deep shot takes time to develop. Hot route the underneath routes into quick hitters against zone shells so you have a checkdown ready if the corner does not bite on the stutter. Pair this play in sequence with Mtn PA Stutter Go to keep the defense honest, since the run action version punishes linebackers and safeties who key run fits after seeing the same stutter release from previous shot plays. Against aggressive press corners, delay the snap count slightly to let the stutter footwork sync with the corner's jam timing, maximizing separation at the top of the route.

Other Plays in Split Slot Offset

Other plays in Split Slot Offset
PlayDiagramOpen
FL Drag
Flood
HB Cross Buck
HB Cross Screen
HB Draw
HB Off Tackle
HB Slip Screen
HB Sweep
Inside Zone Lt
Lions Under
Mtn Double Pass
Mtn FB Cross Screen
Mtn FB Cross Screen 1
Mtn Inside Zone
Mtn PA Counter
Mtn PA Double Posts
Mtn PA HB Swing
Mtn PA Stutter Go
Mtn PA Y Cross
Mtn PA Y Cross(1)
Mtn RPO Peek Stick
Mtn RPO Peek Stick (standardspacing)
Mtn RPO Peek Swing
Mtn RPO Peek Swing Wk
Mtn RPO Swing QB Draw
Mtn Spot
Mtn Triple Option Rt
Mtn Y Cross
Mtn Y Stick
Mtn Zone WK
PA Deep Cross
PA Sneak Corner
RB Sweep Rt
RPO Counter Read
RPO Read Cntr
RPO Zone Bubble
Shakes
Slants Middle
Speed Option
Triple Option Lt