Playbooks

Breakdown

RPO Zone Peek Glance is a run-pass option built off an inside zone blocking scheme, giving the quarterback a pull read against the box count while peeking a glance route on the backside. The offensive line executes zone blocking to the play side while the QB reads the second level defender assigned to the RPO trigger, handing off if that defender crashes down or pulling to throw the quick glance if he sits or widens. This play beats light boxes and aggressive linebacker flow, functioning as a zone and RPO hybrid that punishes defenses selling out to stop the run.

Defensive Reads

Identify the second level defender assigned to the RPO key before the snap, if he is a linebacker sitting in a two high shell with soft run fits, expect the glance throw. Watch for safeties rotating down into the box post snap, this signals a run blitz look that the glance route can exploit if the corner or slot defender bites on the run fake. Man coverage with no help over the top on the glance side is a green light to throw since the route design creates natural separation off the break. Zone coverage with a linebacker sinking into the passing lane or spying the RPO key shuts down the throw, so be ready to pull the ball down and take the run instead. User controlled defenders sitting at the line to jump the snap count can blow up the zone blocking, so watch for A gap or B gap blitzers crashing before the mesh point develops.

Usage Tips

Check the box count before the snap and if you see six or fewer defenders in the box, lean toward handing the ball off since the numbers favor the run. Use the pre-snap alignment of the second level defender tied to the RPO key to decide your primary intention, if he is crashing hard on run action every snap, hot route the glance into a quicker breaking route to beat his recovery. Against man coverage shells, the glance route wins on natural rub leverage so trust the throw even if the read defender does not bite. This play thrives on early down and manageable distance, especially second and short or first and ten when defenses are still respecting run tendencies. Pair it in a sequence with Inside Zone and Mid Zone to sell the same run action, then mix in Read Option or Zone Fake Jet 1 to keep the defense guessing on which key player triggers the pass option.

Other Plays in Dbls Flex Y Off Close

Other plays in Dbls Flex Y Off Close
PlayOpen
Counter Y
Escape
Flood H PostPost, Flood, Pass Play +1
HB Pump Draw
Inside ZoneInside Zone, Run Play, Zone Run
Jet Pass Fk Zone 1Motion
Mid Zone
Mtn Angle Y WheelWheel, Angle, Motion +1
Mtn Dagger Y InDagger, Motion, Pass Play +2
Mtn Dig UnderDig, Motion, Pass Play
Mtn HB AngleAngle, Motion, Pass Play
Mtn HB FadeFade, Motion, Pass Play
Mtn HB OutOut, Motion, Pass Play
Mtn HB Slot ScreenScreen Pass, Hb Screen, Motion +1
Mtn Slot PostPost, Motion, Pass Play
Mtn Switch CornerCorner, Motion, Pass Play
PA SnagPlay Action, Snag, Snag Concept +2
PA Zone Fk Jet 1Play Action, Motion, Pass Play
Read OptionRead Option, Run Play
Redzone ScissorsScissors, Pass Play, Cover 2 Beater +1
Y-sailSail, Pass Play, Cover 2 Beater +1
Y StickStick, Stick Concept, Pass Play
Zone Fake Jet 1Play Action, Motion, Pass Play