Playbooks
Redzone Scissors is a pass concept out of Shotgun Dbls Flex Y Off Close that runs a scissors combo on one side, with the outside receiver breaking to the post while the inside receiver cuts to the corner, crossing routes that stress two defenders in the same zone or man landmark. It is tagged as a Cover 2 Beater and Cover 4 Beater, since the crossing paths force safeties to pick a lane and open throwing windows underneath and over the top. The primary read starts with the corner route against Cover 2 (working outside to inside), then progresses to the post if the safety jumps the corner, with the backside as a checkdown against heavier zone shells.
Identify two high safeties pre-snap, since this play is built to attack Cover 2 and Cover 4 shells specifically. Watch the flat defender or corner in Cover 2, if he sinks with the corner route it opens the post behind him for a big gain. In Cover 4, key the safety over the scissors side, if he widens to the corner route the post will split the middle of the field. Beware of user controlled safeties sitting in a lurk position over the crossing routes, since a smart user can jump the corner route and bait the throw. Man coverage with an underneath blitz is the biggest threat to this concept, since the crossing routes take time to develop and the quarterback has no built in hot answer without a pre-snap adjustment.
Use this play in the redzone or on third and medium when you need a defined high low read against two deep safety shells.
Check the safety alignment pre-snap, if both safeties are showing deep and split wide, the scissors concept will pull one of them out of position on the snap.
Hot route the backside receiver into a quick out or hitch if you diagnose man coverage before the snap, since the scissors combo is designed primarily for zone beating.
Pair this play with Mtn Dagger Y In or Y Stick earlier in a series to condition the defense into sitting in shallow zone, then hit the corner route over the top with Redzone Scissors once linebackers start jumping underneath routes.
Look to throw the corner route on time against Cover 2, since the flat defender or corner will close the window quickly if the ball is late.
Against Cover 4, trust the post route to split the safeties if the corner route pulls the outside safety toward the sideline.