Playbooks

Breakdown

Inside Zone out of Dbls Flex Y Off Close is a base zone run play that relies on the offensive line taking horizontal double team steps before working vertically to the second level. The HB reads the frontside double teams and the play side flow of the defensive line, with the bend or bang read determined by whether the double team wins immediately or the linebacker flows too hard to the play side. This is not a man or zone beater in the passing sense since it is a pure run play, but it punishes overly aggressive front six run fits and light boxes out of Shotgun 11 personnel.

Defensive Reads

Pre-snap, identify if the defense is in a base 4-3 or 3-4 look with two off ball linebackers, since that alignment gives you the cleanest double team reads at the point of attack. Watch the strong safety depth, if he is sitting at 8 yards or deeper he is not in the run fit and you have an extra gap advantage to work with. Post-snap, key the play side linebacker's first step, if he flows hard downhill on run flow you want to bend the run backside for the cutback lane. Beware of a Mike linebacker blitz or run stuff call where the defense crashes an extra body into the play side gap pre-snap, since that eliminates your double team advantage and kills the play immediately. Nickel and dime sub packages with light boxes are where this run hits hardest, but bear fronts or heavy run stuff fronts with an extra defender on the line of scrimmage shut this play down completely.

Usage Tips

Check the box count before the snap and only run Inside Zone into six or fewer defenders in the box, since seven man boxes force you into a losing gap battle.

Use the left analog stick to press the frontside hole first so the linebackers commit, then cut back if the backside cutback lane is clean.

Pair this with Read Option and RPO Zone Peek Glance from the same set so linebackers have to respect both the give and the quarterback keep or bubble throw, which slows down their run fits.

On early downs against base 4-3 or 3-4 fronts, hot route the TE to a stalk or chip block if you see an overhang defender cheating into the run fit.

Save this play for first and second down when defenses are more likely to sit in base personnel rather than sub packages designed to stop the pass, since that keeps the box count manageable.

Other Plays in Dbls Flex Y Off Close

Other plays in Dbls Flex Y Off Close
PlayOpen
Counter Y
Escape
Flood H PostPost, Flood, Pass Play +1
HB Pump Draw
Jet Pass Fk Zone 1Motion
Mid Zone
Mtn Angle Y WheelWheel, Angle, Motion +1
Mtn Dagger Y InDagger, Motion, Pass Play +2
Mtn Dig UnderDig, Motion, Pass Play
Mtn HB AngleAngle, Motion, Pass Play
Mtn HB FadeFade, Motion, Pass Play
Mtn HB OutOut, Motion, Pass Play
Mtn HB Slot ScreenScreen Pass, Hb Screen, Motion +1
Mtn Slot PostPost, Motion, Pass Play
Mtn Switch CornerCorner, Motion, Pass Play
PA SnagPlay Action, Snag, Snag Concept +2
PA Zone Fk Jet 1Play Action, Motion, Pass Play
Read OptionRead Option, Run Play
Redzone ScissorsScissors, Pass Play, Cover 2 Beater +1
RPO Zone Peek GlanceRPO, Pass Play, Run Play
Y-sailSail, Pass Play, Cover 2 Beater +1
Y StickStick, Stick Concept, Pass Play
Zone Fake Jet 1Play Action, Motion, Pass Play