Playbooks

Sim Pressure 3 out of Nickel Over shows a five-man rush look with two defenders dropping into underneath zones to disguise the pressure package. Both outside corners sink deep into their thirds while the two inside defenders from the box drop to the short middle and hook zones, creating a Cover 3 shell behind a four-man rush that adds a delayed blitzer off the edge. This is a zone-based simulated pressure designed to bait the quarterback into thinking a full blitz is coming, so the primary read is watching the quarterback's eyes to jump any hitch or curl route thrown into the vacated middle zone before working out to the flat defenders.
Pre-snap, check the offense's protection slide and running back alignment to see if they are built to pick up extra rushers, which tells you if the sim pressure disguise is working. Watch the receiver splits and motion to identify if the offense is running quick game beaters designed to attack a blitz look, since that means they expect man coverage rather than the zone drop shown here. Post-snap, key the quarterback's first read and jump any route thrown into the vacated underneath middle zone before it develops. This beats quarterbacks who panic against perceived pressure and throw hot into the middle, but it is vulnerable to play-action rollouts and RPOs that attack the flat before the zone defenders can settle. If the offense audibles to four verticals or a deep shot concept, trust your deep thirds and stay disciplined since the disguised rush still gives you three deep defenders behind it.
Call this on early downs or third and medium when the offense is likely to check into a quick game concept against pressure looks.
Show blitz pre-snap with a defender walked up on the edge to bait the quarterback into a hot route or checkdown, then let the disguise rotate into the Cover 3 shell at the snap.
User the delayed rusher off the edge if you need to spy a mobile quarterback instead of sending him full speed into the pass rush.
Pair this call with Cover 3 Sky or Cover 3 Buzz Mable in the same series so the offense cannot key blitz personnel or splits and start guessing sim pressure every time.
Avoid calling this on obvious passing downs against teams that attack the middle of the field with drag routes since the underneath zone drop can be slow to react to option routes.