Playbooks

Sim Pressure 3

Nickel·Over·Personnel not specified

Breakdown

Sim Pressure 3 out of Nickel Over shows a five-man rush look with two defenders dropping into underneath zones to disguise the pressure package. Both outside corners sink deep into their thirds while the two inside defenders from the box drop to the short middle and hook zones, creating a Cover 3 shell behind a four-man rush that adds a delayed blitzer off the edge. This is a zone-based simulated pressure designed to bait the quarterback into thinking a full blitz is coming, so the primary read is watching the quarterback's eyes to jump any hitch or curl route thrown into the vacated middle zone before working out to the flat defenders.

Defensive Reads

Pre-snap, check the offense's protection slide and running back alignment to see if they are built to pick up extra rushers, which tells you if the sim pressure disguise is working. Watch the receiver splits and motion to identify if the offense is running quick game beaters designed to attack a blitz look, since that means they expect man coverage rather than the zone drop shown here. Post-snap, key the quarterback's first read and jump any route thrown into the vacated underneath middle zone before it develops. This beats quarterbacks who panic against perceived pressure and throw hot into the middle, but it is vulnerable to play-action rollouts and RPOs that attack the flat before the zone defenders can settle. If the offense audibles to four verticals or a deep shot concept, trust your deep thirds and stay disciplined since the disguised rush still gives you three deep defenders behind it.

Usage Tips

Call this on early downs or third and medium when the offense is likely to check into a quick game concept against pressure looks.

Show blitz pre-snap with a defender walked up on the edge to bait the quarterback into a hot route or checkdown, then let the disguise rotate into the Cover 3 shell at the snap.

User the delayed rusher off the edge if you need to spy a mobile quarterback instead of sending him full speed into the pass rush.

Pair this call with Cover 3 Sky or Cover 3 Buzz Mable in the same series so the offense cannot key blitz personnel or splits and start guessing sim pressure every time.

Avoid calling this on obvious passing downs against teams that attack the middle of the field with drag routes since the underneath zone drop can be slow to react to option routes.

Other Plays in Over

Other plays in Over
PlayDiagramOpen
1 Double Slot
1 Double TE
1 Double Wr1
1 Double Wr2
Bracket Switch Willie
Cov 2 Man Contain
Cov 3 Buzz Match WK
Cover 1 Contain
Cover 1 Hole
Cover 1 Hole Press
Cover 1 LB Blitz
Cover 1 Robber Press
Cover 1 SS Blitz
Cover 2 Drop
Cover 2 Hard Flat
Cover 2 Invert
Cover 2 Man
Cover 2 Roll
Cover 3 Buzz Mable
Cover 3 Buzz Match
Cover 3 Cloud
Cover 3 Hard Flat
Cover 3 Match
Cover 3 Sky
Cover 3 Sky KO
Cover 4 Drop Field
Cover 4 Palms
Cover 4 Quarters
Cover 6
Cover 6 Willie
Cover 9 Show 2
Dbl Safety Blitz
Double Bracket
Double Bracket Switch
Edge Blitz 0
Edge Blitz 3
Field Sim 3
FS Will Blitz 0
Nickel 2 Trap
Nickel Blitz 2
Nickel Blitz 3
Nickel Sim 2
Overload 3 Seam
Overload Blitz
Over Storm Brave
Show SS Sim 2
Tampa 2