Playbooks

Jet Touch Pass

Breakdown

Jet Touch Pass is a quick horizontal timing throw built off jet motion action out of Shotgun Spread Flex 11 personnel. Pre-snap motion sweeps a receiver across the formation, and the quarterback flips a touch pass out to the flat behind a wall of blockers, while the diagram shows an underneath crosser working from the opposite side back toward the throw as a secondary option. This is a quick game man beater designed to get the ball out fast before pressure arrives, with the primary read being the jet motion man in the flat and the crossing route as the backside checkdown if the flat is taken away.

Defensive Reads

Pre-snap, identify whether the defense shifts a linebacker or corner out to match the jet motion, since that tells you if they are playing man across the field. Watch for a flat defender sitting outside, since a cornerback or linebacker sinking into that zone can jump the touch pass route for a big hit or pick six. Key the middle linebacker depth after the snap, since a fast trigger downhill on the motion action signals run blitz recognition and leaves the crossing route wide open behind him. This play struggles against Cover 2 or Cover 3 zone shells with disciplined flat defenders who stay home instead of biting on run fake. User controlled defenders that stay put near the line of scrimmage and refuse to bite on jet motion can blow this play up before the blockers get set.

Usage Tips

Snap the ball as soon as the jet motion man clears the backfield to keep the timing tight and prevent the defense from diagnosing the play late.

Use this on early downs or obvious run situations since the jet motion sells outside zone or PA Jet Sweep looks and freezes linebackers who are keying run fits.

If you see man coverage with a corner following the motion man across the formation, throw the touch pass immediately since the blockers are already in front.

Against zone shells, check to the crossing route since underneath zone defenders sitting on the flat will jump the touch pass throw.

Pair this with PA Jet Sweep and Tear Speed Option from the same set so the defense cannot key motion direction to diagnose run versus pass.