Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1RightFlat
TE2LeftZig
WR1LeftCorner and Go
WR2RightOut and Up
TE1RightReturn

Read progression

  1. WR1 left, Corner and Go
  2. WR2 right, Out and Up
  3. TE2 left, Zig or TE1 right, Return
  4. HB1 right, FlatCheck-down

Breakdown

Corner Go's Flat is a full field flood concept out of Shotgun Deuce Close 12 personnel that stresses both cornerbacks and the deep half safeties at once. WR1 stacks a Corner and Go on one side while WR2 runs an Out and Up on the other, and both TEs work underneath with a Zig and a Return to occupy the middle linebackers, with the HB releasing to the flat as the checkdown. The five linemen stay in to pass protect, giving the quarterback a clean pocket to work through this five level flood, and it is built as a man beater that also stretches single high and quarters shells vertically.

Defensive Reads

Identify two deep safeties versus one high safety pre-snap, since single high shells are far more vulnerable to the Corner and Go and Out and Up combo on the perimeter. Watch cornerback leverage at the snap, outside leverage corners are susceptible to the corner route breaking to the sideline while inside leverage invites the go ball on the double move. Key the middle linebackers after the snap to see if they carry the TE2 Zig or TE1 Return, a delayed drop from either linebacker opens a easy completion window underneath. This play struggles against quarters coverage with disciplined corners who stay on top of the double move, and it can be shut down by a well timed blitz that beats the five man protection before the double moves clear. Look for user controlled defenders sitting in a deep third or robber spot near the numbers, since that lurk threat is the biggest risk to the outside verticals and should push the quarterback to the HB1 Flat checkdown.

Usage Tips

Check the safety alignment before the snap, this play is designed to attack single high looks and man coverage where the corners have to run vertically with WR1 and WR2.

If you see press man on WR1, trust the Corner and Go double move to win over the top, especially against aggressive corners who jump the corner route.

Use the TE2 Zig and TE1 Return as hot route outlets versus zone shells that bracket the outside verticals, since those crossers will find soft spots behind the linebackers.

Save this play for second or third and long situations where you have time for the double moves to develop, and pair it earlier in a drive with quicker throws like Mtn Stick or Both Stick from this set to set up defenders biting on shorter routes.

Sequence this call after RPO Read Mtn Stick or RPO Peek Stick so the defense respects the quick game, making them more susceptible to getting beat deep on the Go route.

Other Plays in Deuce Close