Playbooks

Breakdown

Corner Go's Flat is a five-man route concept out of Shotgun Deuce Close (12 personnel) built to attack both outside edges vertically while checking down underneath. From the diagram, both outside receivers run Go routes straight up the sideline, while the two inline slot receivers break outside on Corner routes underneath them, creating natural high-low stacks on each cornerback. On the left side a flat route stretches wide and shallow, and on the right the running back releases into a shallow drag/flat crossing the formation to the left, giving the quarterback a checkdown against zone drops. This is primarily a man beater, using the Corner-Go stack combo to isolate cornerbacks in man coverage, with the flat and drag routes serving as answers if the defense sits in zone. The primary read progression starts with either boundary Corner route against man coverage, works to the Go route if the corner sits, and checks down to the flat or drag route against zone drops or immediate pressure.

Defensive Reads

Man coverage on the outside with no safety help over the top is the ideal shell for this play, since the Corner route stack forces a rub or natural leverage advantage against the cornerback. Look for a single high safety (Cover 1 or Cover 3) that has to choose between the Go route and the Corner route on the same side, since he cannot cover both. Cover 2 with hard flat corners can jump the Corner routes early, so if the corners squat at the line, work the Go route over the top or check down to the flat and drag. Watch linebacker depth and blitz indicators before the snap, since a delayed rush combined with man coverage lets the deep routes fully develop, while an all out blitz means the quarterback should immediately look to the flat or drag as a built-in answer. User controlled defenders sitting in a deep third or robbing the middle of the field can undercut the inside Corner routes, so read the near safety's leverage before committing to that throw.

Usage Tips

Use this play on second and long or third and medium when you need a explosive shot play but still want a checkdown safety valve.

Pre-snap, identify if the cornerbacks are playing press or off man, since the Corner routes need separation at the top of the stem to work against press coverage.

If you see two deep safeties (shell coverage), favor the Corner routes underneath rather than forcing the Go routes into a deep half defender.

Hot route the running back's drag into a quicker flat or check release if you are getting pressure off the edge, since the deep routes take time to develop.

Pair this play with Exit Dagger or Mtn Y Corner from the same set to keep defenses guessing between double moves and this true Corner-Go stack, punishing linebackers and safeties who key run action too hard.

Other Plays in Deuce Close