Playbooks

Franchise Playsheet

Air Raid Gun

PlaysheetOffense
1Formation
3Sets
30Plays

Overview

The Air Raid Gun is a 30 play franchise situational playsheet built entirely out of Shotgun, spread across 3 sets. That is 100 percent Shotgun with no under center looks, so every snap puts your quarterback in the gun with a clear view of the coverage before the ball is snapped. The concept list shows what it is built for: vertical and horizontal stretch passing. It carries Streak and Go shots, Corner and Out routes, Flood combos, Deep Cross and Crosser patterns, Flat releases, a Man Beater tag, and a quick hitting option like 518 Hook. Screen Pass and HB Screen calls act as the pressure release.

Personnel runs through 11 (1 RB, 1 TE, 3 WR) and 20 (2 RB, 0 TE, 3 WR). The 20 personnel group matters here because it keeps three receivers on the field while adding a second back as a protector, a flat option or a screen target. This playbook sits on the lean side of the game's 42 offensive franchise playsheets. Its size is only larger than about a fifth of them, so the sheet is compact and focused rather than a deep catalog.

Choosing the Air Raid Gun gives you a pass first game plan that stays in one formation family. Your reads, hot routes and protection habits carry over from snap to snap. It suits players who want to spread the field, attack both man and zone from the gun, and use screens in place of a traditional run game on passing downs.

Scheme Fit

The Air Raid Gun wants a quarterback with strong short and deep accuracy and fast processing from the gun, receivers with route running and speed to win on Streak, Go and Corner routes, and backs who can catch and pass protect for the 20 personnel and HB Screen calls. Pick it if you are a pass first player who wants to live in Shotgun, read coverage before the snap, and beat defenses with route combos rather than a ground game.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3Pass Block, Pass Block Power, Pass Block Finesseall OL
  • III+3Short Route Running, Catch in TrafficWR & TE
  • IV+5Medium Route RunningWR/TE+5Medium AccuracyQB

Every play in this playsheet (30 plays)

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Strengths

  • Being 100 percent Shotgun means your pre snap routine never changes: you read the shell, check for press, and slide protection from the same depth every play, which speeds up decisions against nano blitz looks.
  • The concept mix covers both coverage families from one formation, with Flood, Deep Cross and Crosser patterns for zone and a dedicated Man Beater plus Streak, Go and Corner routes for press man.
  • The 20 personnel group keeps three wide receivers on the field while adding a second back, so you can keep a back in to pick up blitzers or release him to the Flat without losing a vertical threat.
  • Screen Pass and HB Screen calls give you a built in answer to heavy pressure, punishing opponents who send extra rushers against a formation they know is passing.
  • Quick concepts like 518 Hook give the sheet a rhythm throw for short yardage, so you are not forced into low percentage shots when the defense sits deep.

Weaknesses

  • With 30 plays in Shotgun only, there is no under center or play action from a heavy look, so defenses can play pass first on every snap without worrying about a power run.
  • The listed concepts include no dedicated run plays beyond HB Screen, so opponents can drop extra defenders into coverage and dare you to run the ball.
  • The playsheet is compact at 30 plays across 3 sets, so a sharp opponent who sees the same Flood or Deep Cross looks repeatedly can start sitting user defenders on your favorite landmarks.
  • Having no TE in 20 personnel and a single TE in 11 personnel limits your extra blockers, which makes long developing Streak and Go shots vulnerable to overload blitzes if you do not hot route a back into protection.
  • Short yardage and goal line situations lack a heavy formation, so you rely on quick passes like 518 Hook or the Flat instead of a downhill push.

Usage Tips

Build your audible package around the Shotgun 11 personnel set with a Flood concept, a Man Beater, 518 Hook and an HB Screen, so you can check to the right answer after reading the shell on any down.

On 1st and 10, lead with Deep Cross or Crosser calls from Shotgun to attack underneath zones, and add a Streak on the backside to hold the safety.

On 3rd and short, go to 518 Hook or a Flat release from the 20 personnel set. The second back gives you an extra checkdown and helps pick up a blitzer.

When the defense shows press man or a Cover 0 look, audible to the Man Beater or a Go or Corner concept, and hot route the back to block if you see more rushers than blockers.

Against repeated blitzes on 2nd and long, call Screen Pass or HB Screen to turn their aggression into yards after catch and force them back into coverage.

Formations in this playbook

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