Playbooks

Depth-chart slots are shown as they line up in the base package for this set.
| Player | Side | Route |
|---|---|---|
| HB1 | Left | Swing |
| SLWR | Right | Corner |
| WR1 | Left | Speed In |
| WR2 | Right | Hitch |
| TE1 | Right | Deep Post |
WR Smash out of Trips X Nasty stacks a corner route from the outside receiver over the top of a hitch/flat route underneath from the slot, creating the classic high low smash concept on the trips side. On the backside, the isolated X receiver runs a deep post while the inline TE or attached tag releases on a corner route of its own, and the HB releases out of the backfield on a wheel route from the far left. This is a Cover 2 beater by design since the corner route stretches the deep half defender while the flat route occupies the underneath zone defender, and the primary read progression starts with the trips side corner to flat combo before working back to the backside post and finally the HB wheel as a checkdown or big play option against blown coverage.
Pre snap, check safety depth, if both safeties are deep at 10 plus yards you are likely seeing Cover 2 or Cover 4, which is exactly what this concept is built to attack Watch the flat defender at the snap, if he sinks with the corner route the underneath hitch or flat route will be wide open for an easy completion Key the deep half or deep quarter defender on the trips side, if he stays flat footed reading the quarterback the corner route can be thrown over his head before he recovers User controlled lurk defenders sitting in the middle of the field can jump the backside post, so be ready to move off that read quickly if you see a defender sitting in the throwing lane Man coverage with a single high safety is the toughest shell for this concept since the corner route has less room to work and the post can be taken away by safety help, in that case lean on the HB wheel as a big play outlet against blitzing linebackers
Use this against any two high safety shell, especially Cover 2 and Cover 4, since the corner flat combo on the trips side is designed to put the deep half or deep quarter defender in a bind
Pre snap, identify if the corner is playing outside leverage on the flat defender, if he sits low expect the underneath route to be the checkdown and the corner route to be your window shot
Hot route the backside post into a quicker in-route or dig if you see man coverage with no safety help over the top, this turns the play into more of a rub concept against man
Call this on second and long or third and medium situations where the defense is likely to sit in zone shells, pairing it with Mid Zone or HB Off Tackle earlier in the sequence to set up the pass
Sequence this play after running Mtn Stick Wheel or Slot Fade H Wheel so the defense respects the HB wheel threat, opening up the trips side high low read




















