Playbooks

HB Mid Draw out of Shotgun Trips X Nasty is a designed draw run that shows pass protection at the snap before the HB presses through the middle of the formation. The offensive line sells a pass block set to freeze the front seven and pull linebackers toward the quarterback, then the HB takes the delayed handoff and follows his blockers up the A or B gap based on the diagram. This is a pure run play built to punish overaggressive pass rush and blitz-heavy defensive calls, with the primary read being the HB identifying the first open crease up the middle as the line climbs to the second level.
Watch for defensive tackles and ends selling upfield hard off the snap since that is the exact overpursuit this draw is designed to exploit. Key on linebacker depth before the snap, if they are crashing downhill in run blitz or dropping deep into zone drops immediately, the HB has a clean lane to work. Nickel and dime packages with lighter boxes are more vulnerable since there are fewer bodies to fill run gaps once the offensive line climbs. User controlled defenders spying the middle of the field or sitting at the mesh point can blow this play up before it develops, so avoid calling it when the defense shows a spy look. Base Cover 4 or Cover 6 shells that keep linebackers at normal run fits and do not bite on the pass sell will shut this down, since the delayed action does not create enough misdirection against disciplined run defense.
Call this play when the defense shows Cover 1 or Cover 3 with safeties crashing downhill on pass read, since the delayed timing exploits linebackers flowing hard toward the trips side or dropping into zone drops too early.
Use it on early downs like first and ten or second and short to keep the defense honest after showing pass-heavy formations out of Trips X Nasty.
Take manual control of the HB immediately after the handoff so you can cut off blocks and find the crease rather than trusting the CPU to hit the hole.
Pair this with Mtn HB Swing or HB Slip Screen from the same set so the defense has to respect both delayed run action and quick RB outlets, keeping second level defenders from sitting on the draw.
Avoid calling this against disciplined defenses that show a light box and keep linebackers at normal depth, since the draw depends on overpursuit to create the cutback lane.




















