Playbooks

4WR Trips Strong

Set alignment for 4WR Trips Strong from Shotgun in Madden 27

At a Glance

FormationShotgun
Plays18

Not in any team playbook.

Overview

The 4WR Trips Strong set in the Shotgun formation deploys 10 personnel (1 RB, 0 TE, 4 WR) with three receivers stacked to the strong side and a lone X receiver isolated on the backside. The running back aligns next to the quarterback, giving you a check-down, pass protector, and draw or zone threat. Unlike Trips TE or Bunch sets in Shotgun, there is no tight end in the core, which spreads the defense horizontally and forces opponents to match with nickel or dime personnel. That creates speed-on-speed matchups across the field and exposes linebackers when defenses try to stay heavy.

The defining feature of this set is the backside X isolation. Plays like Seam X-Comeback, Stick X-Slant, Smash X-Dig, and Drive X-Post attack the trips side with a flood or high-low concept while giving your best receiver a solo route against single coverage. When the defense rotates a safety toward the three-receiver surface, your X is often left on an island with no help over the top, which is the ideal matchup for a WR1 with high release and route running ratings.

Conceptually, the set covers the full passing tree. Four Verticals and Slant Slot Fade stress Cover 3 and Cover 2 safeties vertically, Curls and Stick Nod punish flat and hook defenders, and Double Ins and Double Slants give you fast man beaters. The run game (Inside Zone, HB Draw, HB Base, Scat) and HB Slip Screen keep defenses honest against light boxes, and PA WR In lets you use play action off the zone look to hit an intermediate window behind vacated linebackers.

Strengths

  • Backside X isolation: trips alignment pulls safety help to the strong side, leaving your WR1 alone on Seam X-Comeback, Drive X-Post, and Stick X-Slant against single-high or Cover 4 rotations.
  • Elite zone beaters: Curls, Smash X-Dig, and Stick Nod create high-low and horizontal stretches on flat and curl defenders, and Four Verticals overloads Cover 3 with a bender available from the inside slot.
  • Fast man beaters: Double Slants, Double Ins, and Slant Slot Fade generate natural rubs and leverage wins from the trips surface, especially when you motion the inside slot to tighten splits.
  • Forces sub-package defense: 10 personnel spreads the field and pulls defenders out of the box, making Inside Zone, HB Draw, and HB Slip Screen effective against nickel and dime looks.
  • Pre-snap coverage reads: the 3x1 look makes it easy to identify man versus zone by watching whether the defense bumps a corner or linebacker over to the trips side or rolls a safety down.

Weaknesses

  • Thin pass protection: with no tight end, only five linemen and the RB block, so overload blitzes from the trips side or nano blitzes through the A and B gaps can get home before deep concepts like Drive X-Post and Four Verticals develop.
  • Predictable passing tendency: 10 personnel in Shotgun screams pass, allowing opponents to sit in dime with pass rush setups and user a linebacker or safety in the middle of the field.
  • User-controlled robber exposure: a skilled user dropping a safety or MLB into the hook and seam area can jump Double Ins, Stick Nod, and inside slants from trips.
  • Backside cloud or bracket coverage: defenses that shade a safety over the top of the X or bracket him with a corner and hook defender remove the primary isolation read.
  • Limited short yardage power: the run game lacks lead blockers and extra gap control, so stuffing Inside Zone or HB Base on third and short or at the goal line is easier for heavy fronts.

Usage Tips

Read the backside safety pre-snap: if the safety rotates or aligns over the trips side, go straight to the X on Seam X-Comeback or Smash X-Dig and throw with the release.

Against Cover 3, call Four Verticals or Curls and hot route the RB to a flat or angle to hold the flat defender, then hit the seam or curl window behind him.

When you see press man or Cover 0, audible to Double Slants or Slant Slot Fade and motion the inside slot for a rub; slide protection toward the blitz side or block the RB to buy time.

Use HB Draw and HB Slip Screen on second and long against dime rushes that pin their ears back, and check to Inside Zone when the box shows five or fewer defenders.

On third and medium, Stick X-Slant and Ohio HB Angle give quick completions with built-in man and zone answers; build an audible set around Stick Nod, Double Slants, and HB Draw to counter whatever look you see.

Other Sets in Shotgun

4wr Pack Trips

18 Plays · 1 RB, 0 TE, 4 WR

Box

18 Plays · 1 RB, 0 TE, 4 WR

Bunch Open

9 Plays · 1 RB, 0 TE, 4 WR

Flanker Close

17 Plays · 1 RB, 0 TE, 4 WR

Spread

85 Plays · 1 RB, 0 TE, 4 WR

Spread Slots Close

22 Plays · 1 RB, 0 TE, 4 WR

Trey 4WR

21 Plays · 1 RB, 0 TE, 4 WR

Trio 4wr Str

15 Plays · 1 RB, 0 TE, 4 WR

Trips

49 Plays · 1 RB, 0 TE, 4 WR

Trips HB Wk

61 Plays · 1 RB, 0 TE, 4 WR

Trips Slots Close

27 Plays · 1 RB, 0 TE, 4 WR

Wide Trips

15 Plays · 1 RB, 0 TE, 4 WR

See all 237 sets in Shotgun