Playbooks

Wing Tight Z

SpecialistsGadget

Overview

Wing Tight Z is the heaviest look in the Pistol family, deploying 13 personnel (one back, three tight ends, one receiver) with the halfback stacked behind the quarterback at roughly four yards. Where standard Pistol sets like Ace or Twins spread the field with two or three legitimate receiving threats, Wing Tight Z condenses everything inside the numbers: a tight end attached to the line, a second tight end in a wing position off the edge, and the third body flexed or tight to the opposite side with the lone Z receiver isolated. That wing alignment is the key structural difference. It gives you an extra edge blocker for gap runs without the pre-snap telegraph of a fullback lead, and it lets you attack either flank with the same personnel.

Strengths

  • Gap scheme run game is the identity here: HB Power O and HB Counter both pull linemen into a condensed box where the wing tight end kicks or seals the edge defender, and the Pistol depth gives the back a full read of the pulling guard before he commits.
  • Read Option out of Pistol with 13 personnel forces the defense to defend a legitimate two way go while still respecting three tight ends as blockers, which freezes second level users who have to honor both the give and the keep.
  • Drive gives you a genuine man beater from a heavy look. The shallow crosser from the tight side combined with the dig behind it creates a natural rub, and defenders playing man across bunched bodies get picked constantly.
  • PA Power O is one of the best play action shells in the set because the run action mirrors HB Power O exactly. Zone defenders who bit on the pull vacate the intermediate window, and the isolated Z has a clean one on one against whatever corner is left on the boundary.
  • HB Zone Wk gives you a stretch answer against defenses that overload the strength, and you can hot route the wing tight end to a flat or drag to widen the second level before the snap.

Weaknesses

  • Only six plays and just one true pass concept plus one play action means the set is heavily run tagged. Good opponents will diagnose it instantly and start committing safeties down or running man press with a robber.
  • Condensed formations invite edge pressure. A nano blitz off the wing side can outnumber your pulling scheme before the puller arrives, and Pistol depth does not give the back enough time to redirect.
  • 13 personnel means your third and fourth receiving options are tight ends with limited route running and speed ratings. Against a user controlled safety in the deep middle, the intermediate windows on Drive close quickly.
  • No four verticals or deep shot concept exists in this set, so you have no answer for a defense that plays two high and dares you to throw over the top. You are forced to check out of the set or motion into a different look.
  • The isolated Z can be press bailed or bracketed with almost no cost to the defense because the rest of your formation is not threatening vertically.

Usage Tips

Use this on second and short, third and short, and inside the red zone where the extra edge blocker matters more than a fourth receiver. Between the twenties on early downs it works best as a change of pace after you have established tempo from spread Pistol sets.

Read the edge defender before every gap run. If the defense is setting the front to the wing side and walking a linebacker into the C gap, flip to HB Counter or check to HB Zone Wk to attack away from the overload.

Alternate HB Power O and PA Power O off the same pre snap picture. Once the second level starts flowing hard on the pull, PA Power O opens the intermediate hole shot to the tight end on the drag or dig.

Hot route the wing tight end to a flat and the inline tight end to a drag on Drive against Cover 3 to create a three level flood on the tight side while the Z runs off the boundary corner.

If the defense shows single high with the free safety cheating into the box, take Read Option and user the quarterback read yourself. Against two high, motion out of the set or audible rather than forcing a run into a numbers disadvantage.

Plays (6)

Plays in Wing Tight Z
PlayDiagramOpen
DriveDrive, Pass Play, Cover 4 Beater
HB CounterCounter, Run Play, Power Run
HB Power OPower, Run Play, Power Run
HB Zone WkInside Zone, Run Play, Zone Run
PA Power OPower, Play Action, Power Run +1
Read OptionRead Option, Run Play

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR