Playbooks

Breakdown

Cover 4 Quarters is a four deep, three under zone shell out of the Nickel 4-2-5 Wide set. Both outside cornerbacks and the two safeties drop into deep quarter zones while the underneath defenders (Sam, Mike, and the slot corner shown as the lone Mike-depth defender in the middle) hold short zones to take away hitches and shallow crossers. This is a zone coverage call built to defend the deep half of the field against verticals and four-vert concepts, and the primary read for the defense is to identify the number two receiver's release: if he pushes vertical the safety carries him, if he breaks off the safety helps double the number one receiver on the outside.

Defensive Reads

Pre-snap, key both safeties sitting at depth with corners playing off man leverage on the outside receivers, that is your quarters shell tell. Post-snap, read the number two receiver's vertical release first, since that dictates whether the safety stays deep or rolls to help double the outside receiver. Watch for user-controlled defenders lurking underneath in the middle third, they can jump shallow crossers and drag routes that attack the seam between the linebackers and safeties. This shell shuts down four verticals, deep out and up combos, and most man beater comebacks since it always has four defenders over the top. It gets exposed by quick RPOs, stick concepts, and running back checkdowns underneath since the linebackers are reading run/pass and can be late getting to the flat.

Usage Tips

Use this call on early downs or obvious pass situations where you expect four verticals or deep shots since the quarters shell has four defenders reading deep from the snap.

Before the snap, check the safety alignment: if both safeties are sitting at depth around 10 to 12 yards with corners playing off, that confirms Cover 4 and you can sit in it against play-action.

Hot route the underneath Mike/Sam defenders into the short middle or flats if you expect quick game or RPO reads from the offense, since the base drops leave the flat exposed against motion.

Pair this play with Cover 3 Match or Cover 3 Sky Press in your play-calling sequence so the offense cannot key on your safety depth pre-snap, keeping run fits and deep coverage disguised.

Avoid calling this against heavy run personnel on early downs unless you spy the backfield, since the deep quarters shell is light in the box and vulnerable to inside zone or gap runs.

Other Plays in Wide

Other plays in Wide
PlayDiagramOpen
CB Zone Blitz Press
Cov 2 Invert Hard Flat
Cov 3 Buzz Match
Cov 3 Buzz Match WK
Cover 1 Hole
Cover 1 LB Blitz
Cover 1 Robber Press
Cover 2 Invert
Cover 2 Man
Cover 3 Cloud
Cover 3 Match
Cover 3 Sky KO
Cover 3 Sky Press
Cover 4 Palms
Cover 6
Cover 9 Show 2
Dbl Safety Blitz
Nickel 2 Trap
Nickel Blitz 3
Over Storm Brave
Silver Shoot Pinch
Tampa 2 Contain