Playbooks

Breakdown

Show SS Sim 2 is a simulated pressure package out of the Nickel 2-4-5 personnel that shows an aggressive look pre-snap before dropping into a two deep, five under zone shell. Both outside cornerbacks sink into deep half responsibilities while the strong safety, one linebacker, and a slot defender rush off the edges and interior to bring four man pressure disguised as a blitz. The remaining defenders drop into underused zone spots, including the nickel corner and inside linebacker sitting in shallow flat and hook zones, making this a zone beater designed to confuse quarterback pre-snap reads on where the pressure and coverage are actually coming from. Primary offensive attack progression against this call should start with quick hitting routes into the vacated shallow zones before the rush gets home, since the disguise is meant to bait early or late throws into zones that look open pre-snap but are not.

Defensive Reads

Pre-snap, identify if the quarterback is checking to a hot route or sliding protection toward the strong safety alignment, since that tells you if they have identified the simulated pressure. Watch the tightness of the outside cornerbacks pre-snap: if they are playing off coverage with outside leverage, that confirms the two deep shell and tells the offense to attack the deep middle or intermediate crossers. Post-snap, key the underneath zone defenders sitting in the shallow flats and hook areas, since quick game and RPO concepts that look open pre-snap can get sat on and jumped by user controlled lurk defenders. This call is vulnerable to quick hitting slants and flat routes thrown before the four man rush affects the quarterback, so if you see the rush not generating pressure within two seconds, expect completions underneath. It is most effective against play-action shots and deep drop back passing concepts where the quarterback holds the ball, since the disguised rush lanes can collapse the pocket before deep routes develop.

Usage Tips

Call this on early downs or third and medium when you want to disguise pressure without fully committing to a blitz, since the two deep safeties keep you protected against big plays over the top. Use this in your play-calling sequence right after showing a base Cover 2 look so quarterbacks see the same shell and cannot distinguish the simulated pressure from a standard drop back coverage. Pair it with Nickel Sim 2 or Cross Sim 2 to keep offenses guessing between different pressure timing and rush lanes while maintaining the same deep shell picture. Mix in user control on the strong safety rusher to time your blitz with the snap count and beat quick game concepts before the quarterback can get the ball out. Avoid calling this against heavy run personnel on early downs since the four man rush lanes can be sealed off easily by double team run blocking, leaving light boxes vulnerable to gap runs.

Other Plays in 2-4