Playbooks

Normal Wide

SpecialistsGadget

Overview

Normal Wide is the Full House set that packs the backfield and splits the two wideouts wide. The QB is under center with the HB and FB in a stacked multi-back look, and the tight end joins them to form a three-back, wishbone-style alignment. The two receivers sit outside the numbers. Other Full House variations pull receivers tighter to the formation, but Normal Wide stretches the defense horizontally. The outside corners are forced to widen with the receivers, which empties the flats and thins the box read before the snap.

The 21 personnel package is the whole point of this set. A three-back backfield tells the CPU and most human defenders to bring base or heavy personnel, often with a safety rotated down into the box. That gives you two isolated boundary receivers against corners with little safety help. Slants, Curls, PA Comebacks and DBL Stop N Gos all take advantage of those one-on-one outside matchups. Meanwhile, Power O, Counter Lead, HB Slam and HB Smash punish light boxes with a lead blocker and a pulling guard.

The Gadget tag reflects how deceptive this set is. HB Misdirection, Angle Swing, and the Close Z concepts (Close Z Corner, Close Z Clown, Close Cntr Lt) use backfield action and receiver motion to create false keys for linebackers. Close Z Clown and Corner Strike push vertical and outbreaking routes behind defenders who crashed on the run fake. That makes Normal Wide one of the better heavy sets for sustained run-pass conflict.

Strengths

  • Three-back alignment pulls defenders into base or goal line personnel, leaving both wideouts one-on-one on the outside for Slants, Curls and DBL Stop N Gos against Cover 1 and Cover 0
  • PA Power O and PA Middle mirror the blocking and backfield flow of Power O and Counter Lead, so linebackers who bite on the run key open intermediate windows between the hook and deep safety zones against Cover 3
  • WR DBL Shake and PA Comebacks attack press man with double moves and sharp breaks at the sideline, making them reliable man beaters when the defense stacks the box
  • Angle Swing and HB Misdirection get a back matched against a linebacker in space, and the Angle route is a strong answer to Cover 1 robber and inside-leverage man
  • The Close Z motion concepts shift coverage pre-snap, so you can ID man versus zone by watching the corner follow or pass off the motion before you commit to a read

Weaknesses

  • Only two true receivers means limited route combos, and Cover 2 Man or 2 Man Under with a spy or robber can bracket both wideouts and cap your pass game
  • Heavy backfield alignment is easy to scout, and a user controlling a mid linebacker or crashing a down safety can blow up Power O and HB Slam before the pulling guard arrives
  • An A-gap or edge nano blitz from base 4-3 or 3-4 can overload the protection, especially on deep play action like Corner Strike and DBL Stop N Gos that need extra time to develop
  • Outside run plays like HB Sweep struggle against wide 9 alignments and contain assignments, because the tight spacing of the backs gives the defense a short path to the edge
  • If your two wideouts lack speed or route running, opponents can play soft Cover 3 or Cover 4 over the top and dare you to throw into tight windows underneath

Usage Tips

Establish Power O, Counter Lead and HB Smash early on first and second down, then call PA Power O or PA Middle from the same look once the second level starts triggering downhill on the run fake

Read the box pre-snap: with seven or more defenders in the box and a single high safety, audible to Slants or DBL Stop N Gos to attack the isolated corners, and against two high shells run HB Slam or HB Draw into the lighter front

Use Close Z Corner or Close Z Clown motion as a coverage indicator; if the defender travels with motion you have man, so hot route the backside receiver to a slant or streak, and if he passes it off, expect zone and work the corner route into the Cover 3 hole

On third and short or in the red zone, hot route the FB or TE to a flat or wheel on PA plays to punish linebackers who flow downhill, and slide protection toward the blitz side when you see edge pressure

Save HB Misdirection and Angle Swing for when a user linebacker is cheating toward the strength of your formation, because the reversed backfield flow and angle break leave him chasing from the wrong leverage

Other Sets in Full House

Normal

2 Plays · 2 RB, 1 TE, 2 WR

Tight

9 Plays · 3 RB, 2 TE, 0 WR