Playbooks

Breakdown

Cover 6 Trap is a hybrid zone coverage out of the 4-2-5 Over G Big Nickel package that splits the field into quarters to one side and a sky/cloud look to the other, with a trap defender sitting underneath to jump quick hitters. The trap element baits the quarterback into throwing to the flat or a shallow curl by disguising as a standard Cover 6 shell before the safety or nickel defender snaps down on the route. This is a zone beater killer more than a run stopper, and the primary read for the defense is watching the quarterback's eyes to the trap side, then working from the flat defender's jump route to the deep quarter safety for any leftover verticals.

Defensive Reads

Watch the quarterback's initial read to the trap side, since offenses that throw quick hitches or shallow crosses into that zone are the ones this coverage is designed to bait. Post-snap, key the flat defender's jump timing, if he breaks too early on a play-action rollout he can be beaten by a double move or comeback route behind him. Check safety alignment pre-snap, if the defense shows a two high shell with tight safety splits it is likely disguising this trap look rather than true Cover 6. This coverage struggles against smash concepts and deep out routes to the quarter side away from the trap, since the quarter defender has to respect both the corner route and the underneath flat simultaneously. Beware of RPO looks and inside zone runs paired with bubble screens, since the trap defender's aggressive jump technique can be exploited by the run action pulling him out of position.

Usage Tips

Show this look on early downs and third and short to bait quick game throws since the trap defender is disguised as a normal flat zone before it jumps underneath routes.

Pre-snap, identify which side has the trap defender by checking safety depth and nickel alignment, then disguise it further with a late safety rotation to sell Cover 6 or Cover 4 Quarters.

User the trap defender manually if you have confidence reading quarterback eyes, since a user controlled jump on a hitch or flat route can turn into a house call.

Pair this call with Cover 6 and Cover 6 Invert in the same set so offenses cannot key the trap by shell recognition alone, forcing them to guess which Cover 6 variant is live.

Avoid calling this against heavy play-action rollout teams since the trap defender vacating early can open up crossers behind him if the quarterback holds the ball.

Other Plays in Over G

Other plays in Over G
PlayOpen
1 Double Slot
1 Double TE
1 Double WR1
1 Double WR2
Bracket 9 Switch
Casino BlitzBlitz
Corner Blitz 3Cover 3, Blitz, Corner Blitz +1
Cover 1 HoleCover 1, Cover 1 Hole, Man Coverage
Cover 2Cover 2, Zone Coverage
Cover 2 ContainCover 2, Contain, Zone Coverage
Cover 2 ManCover 2 Man, Man To Man, Man Coverage
Cover 2 Match
Cover 3 Buzz MatchCover 3, Cover 3 Buzz, Cover 3 Match +1
Cover 3 MatchCover 3, Cover 3 Match, Zone Coverage
Cover 3 SkyCover 3, Cover 3 Sky, Zone Coverage
Cover 4 PalmsCover 4, Cover 4 Palms, Zone Coverage
Cover 4 QuartersCover 4, Quarters, Zone Coverage
Cover 6Cover 6, Zone Coverage
Cover 6 InvertCover 6, Inverted Coverage, Zone Coverage
Cover 6 Willie
Cover 9Cover 9, Zone Coverage
Double Bracket
Double Bracket Switch
LB BlitzBlitz, LB Blitz
Mike SS 3Cover 3, Zone Coverage
Pinch BlitzBlitz, Pinch
SS Blitz 2Cover 2, Blitz, Safety Blitz +1
SS Blitz 3Cover 3, Blitz, Safety Blitz +1
SS LB BlitzBlitz, LB Blitz, Safety Blitz
Ws Blitz 1Cover 1, Blitz, Safety Blitz +1
Ws Blitz 2Cover 2, Blitz, Safety Blitz +1
Ws Blitz 3Cover 3, Blitz, Safety Blitz +1