Playbooks

Fake Fg Kicker Flip

Special·Field Goal·Personnel not specified

Breakdown

Fake Fg Kicker Flip is a special teams trick play run out of the Field Goal formation that catches defenses off guard when they are lined up expecting a standard kick attempt. On the snap, the holder flips the ball to the kicker who takes off on a designed run to the edge, relying on the element of surprise rather than a blocking scheme since the defense is not anticipating an offensive play. This is a gadget run play, not a pass concept, so there is no route progression to read: the primary key is simply attacking the alignment of the edge defenders before they can react to the flip and pursue.

Defensive Reads

Watch how many defenders the defense sends to block the kick versus how many stay contained on the edges before the snap. If both outside defenders are crashing inward to jump the kick, the flip to the kicker has a numbers advantage on the perimeter. A defense that keeps outside containment with defenders staying wide and not rushing the kick will shut this play down immediately. Post-snap, watch for user-controlled defenders who bail off the line late and pursue the flip, since a good user read can blow this up for a loss. Disciplined defenses that treat every field goal snap as a run-pass option threat and keep linebackers reading backfield flow will diagnose the flip quickly and limit the gain.

Usage Tips

Only call this when your opponent has shown no history of defending fakes on field goal formation, especially in earlier franchise or online games against the same player.

Check the edge alignment before the snap: if the defense has crashed both outside rushers hard up the middle to block the kick, the flip to the kicker has a clean lane.

Use this on obvious field goal range downs like fourth and short or fourth and manageable inside the thirty yard line where the defense is mentally checked out and rushing to block.

Mix this into your play-calling sequence after you have already run one or two legitimate Field Goal 2 attempts earlier in the game to condition your opponent into relaxing on special teams snaps.

Avoid running this against user-controlled defenders who jump the snap count or spam the block kick button aggressively, since they are more likely to stay home and defend the fake.

Other Plays in Field Goal

Other plays in Field Goal
PlayDiagramOpen
Fake Fg Holder Blast
Fake Fg Holder Power
Fake Fg H Shovel
Fake Fg K Direct Snap
Fake Fg K Flip Pass
Fake Fg Kicker Toss
Fake Fg K Toss Pass
Fake Fg Rollout Pass
Fake Fg Sprintout Pass
Fake Fg Y Shovel
Field Goal 2