Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftFlat
WR3RightCorner
WR1LeftSpeed In
WR2RightZig
TE1RightOption Route

Read progression

  1. WR2 right, Zig
  2. WR1 left, Speed In or TE1 right, Option Route
  3. WR3 right, Corner
  4. HB1 left, FlatCheck-down

Breakdown

Smash Return is a classic Smash concept built out of the Y Off Trio Close WK set in Shotgun 11 personnel, pairing a hard corner route from the outside receiver with a low hitch or flat route underneath to create a high low stretch on the cornerback. The trio bunch look to one side manipulates man coverage leverage and forces zone defenders to widen, while backside routes give you a return element for a two way go against single high shells. Blocking is standard pass protection with the running back releasing late or checking the edge, and the primary read progression starts with the corner route against Cover 2 or Cover 4 flat defenders, then works down to the underneath hitch or flat as the checkdown against tighter man coverage.

Defensive Reads

Pre snap, look at cornerback depth on the trio side, if the corner is playing off at seven yards or more, expect a sink and drive technique that can jump the underneath hitch route Watch for two high safeties rotating late into a single high shell after the snap, this indicates a disguised Cover 3 that leaves the flat defender responsible for both underneath routes, making the corner route the better answer Key the flat or curl defender in zone coverage, if he sits and reads the quarterback's eyes he can undercut the hitch route, so hold him with a pump fake or eye manipulation before delivering the ball Identify user controlled defenders lurking in the shallow zone, since Smash Return exposes crossing traffic to any defender sitting in the underneath passing lane This concept struggles against Cover 4 quarters coverage with disciplined corners who sink hard on the corner route while the safety help arrives, so be ready to reset to the checkdown quickly

Usage Tips

Identify the safety alignment before the snap, if you see two high safeties with the corner sitting outside the numbers, the hitch underneath will be wide open against soft zone drops

Use the trio bunch to your advantage by motioning or checking coverage responsibility, if defenders bump and follow the bunch it confirms man coverage and you should hot route the corner route into a quicker breaking pattern

This play shines on second and medium or third and short because the underneath route provides a safe conversion option while the corner route stays live as an explosive shot play

Combine Smash Return with Mtn Y-Corner Z-Choice or Mtn Slot Choice from this set to keep defenders guessing between high low smash concepts and quick choice routes out of the same bunch alignment

Against aggressive user blitzers, hot route your running back into a quick check release to the flat as a hot beater and keep your eyes downfield only after confirming protection holds

Other Plays in Y Off Trio Close WK

Other plays in Y Off Trio Close WK
PlaySaveOpen
Dash FloodCorner, Flat, In +2
Empty Mtn Flood H-TrailAngle, Block and Release, Corner +4
Empty Mtn Mesh FlatFlat, Corner, Curl +2
Empty Mtn Sprint StickStick, Corner, Deep Cross +4
FloodCorner, In, Speed Out +2
HB Power ORun Play
HB Slip ScreenScreen Pass, Deep Cross, Crosser +3
Mtn DuoRun Play
Mtn Fork DaggerFlat, Post, In +2
Mtn Inside Zone SplitRun Play
Mtn Mesh FloodCorner, Curl, Option Route +2
Mtn Mesh Z RailCurl, Option Route, Wheel +1
Mtn Out Deep CornerCorner, Flat, In +3
Mtn PA Cross SwitchCrosser, Deep Cross, Post +4
Mtn PA X OverCorner, Dig, Swing +3
Mtn RPO Alert SwingSwing, Pass Play, Run Play
Mtn Slot ChoiceOption Route, Dig, Speed Out +3
Mtn X-Dig Slot CornerDig, Corner, In +1
Mtn Y-Corner Z-ChoiceOption Route, Flat, Post +2
Snag HB FlatFlat, Snag, Hitch +4