Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftFlat
WR3RightStreak
WR1LeftStreak
WR2RightOption Route
TE1RightPost

Read progression

  1. TE1 right, Post
  2. WR2 right, Option Route
  3. WR3 right, Streak
  4. WR1 left, Streak
  5. HB1 left, FlatCheck-down

Breakdown

Mtn Y-Corner Z-Choice is a man beater out of the Shotgun Y Off Trio Close WK set that stresses the boundary with a corner route from the Y while the Z runs a choice (option) route that adjusts based on the leverage of the defender covering him. The Trio bunch look creates natural picks and rub opportunities that make it tough for man defenders to stay connected off the line. The primary read starts with the Y-Corner attacking the deep outside quarter, then works down to the Z-Choice as the underneath option against off coverage or zone drops, with the running back check release as the last resort against pressure.

Defensive Reads

Watch the safety alignment before the snap, a single high safety often signals Cover 3 or Cover 1 which opens up the Y-Corner route against a rotating corner. Key the flat defender after the snap, if he sinks too deep the Z-Choice route will sit down in the void for an easy underneath conversion. Look for user lurk defenders sitting in the intermediate zone, they can jump the Y-Corner route if the quarterback holds the ball too long. Man coverage with no safety help over the top is the biggest weakness for this play since the corner route can be undercut, so be ready to hot route the Y to a slant or in-cut if you diagnose man pre-snap. Blitz-heavy defenses with a nano blitz package can disrupt the timing of the corner route, so keep an eye on defensive line stunts and be prepared to check down quickly to the running back.

Usage Tips

Identify pre-snap whether the corner over the Z is playing off or press, since the choice route reads leverage and breaks inside against off coverage and outside or vertical against press. Use motion or a hard count to bait the defense into showing man or zone before the snap, this play punishes both if you read it correctly. Against Cover 3 or Cover 4 shells, prioritize the Y-Corner route since it can climb the seam and settle behind the flat defender in the hole. Pair this play with Mtn Slot Choice or Mtn X-Dig Slot Corner in your play-calling sequence to keep defenses guessing between corner and dig concepts out of the same personnel and formation look. Best used on second or third and medium situations where defenders are more likely to sit in zone and give the choice route room to convert.

Other Plays in Y Off Trio Close WK

Other plays in Y Off Trio Close WK
PlaySaveOpen
Dash FloodCorner, Flat, In +2
Empty Mtn Flood H-TrailAngle, Block and Release, Corner +4
Empty Mtn Mesh FlatFlat, Corner, Curl +2
Empty Mtn Sprint StickStick, Corner, Deep Cross +4
FloodCorner, In, Speed Out +2
HB Power ORun Play
HB Slip ScreenScreen Pass, Deep Cross, Crosser +3
Mtn DuoRun Play
Mtn Fork DaggerFlat, Post, In +2
Mtn Inside Zone SplitRun Play
Mtn Mesh FloodCorner, Curl, Option Route +2
Mtn Mesh Z RailCurl, Option Route, Wheel +1
Mtn Out Deep CornerCorner, Flat, In +3
Mtn PA Cross SwitchCrosser, Deep Cross, Post +4
Mtn PA X OverCorner, Dig, Swing +3
Mtn RPO Alert SwingSwing, Pass Play, Run Play
Mtn Slot ChoiceOption Route, Dig, Speed Out +3
Mtn X-Dig Slot CornerDig, Corner, In +1
Smash ReturnCorner, Flat, Option Route +3
Snag HB FlatFlat, Snag, Hitch +4