Playbooks

Franchise Playsheet

Claws and Effect

PlaysheetOffense
1Formation
1Set
21Plays

Overview

Claws and Effect is one of the most concentrated playsheets in the game: 21 plays, one formation, one set, all of it out of Shotgun with 11 personnel (1 RB, 1 TE, 3 WR). There is no under center package, no heavy set, no empty look, no second set to flip into. Every call starts from the same alignment, which means the operator is not choosing a formation each play, they are choosing a concept. Dash Flood is representative of what the sheet is built around: a three level flood off movement that stresses a flat defender, a curl/flat player and a deep third all with one read. That is the identity here. Play the same picture over and over and win with route combos, hot routes and pre-snap adjustments rather than formation variety.

Because the entire book is Shotgun 11, the shotgun percentage is 100 and the formation spread offers zero misdirection from alignment alone. That is both the limitation and the point. Defenses cannot key a tendency off personnel changes because there are none, and they cannot bait you into a bad matchup with a substitution because your subs stay static. You get one set of blocking rules, one protection family and one set of receiver splits, so route timing and pass rush recognition become extremely repeatable. With 21 plays you are in the smaller tier of the 42 offensive franchise playsheets, larger than only 2 percent of them, so the entire sheet can be memorized in a single session and mapped to your audible slots without ever scrolling past a page.

Choosing Claws and Effect over a multi formation book is a trade of disguise for speed. A wider sheet lets you show Singleback, then Strong, then Pistol and force a defense to re-align. This one forces the defense to defend concepts, and it forces you to manufacture your own variety with motions, individual hot routes, receiver blocks and smart usage of the formation's own flip and shift options. If you already play a read based, quick-decision passing game and you want a playsheet that never makes you hunt for a play, this is the sheet. If you want to run clock with two tight end sets or lean on a fullback, this book does not have the personnel to do it.

Scheme Fit

Claws and Effect wants an accurate quarterback with strong short and medium accuracy and the awareness to work a three level flood read on time, plus enough mobility to escape interior pressure since Shotgun depth on all 21 plays gives no under center rollout relief. Around him you need a receiving back who can win on checkdowns and swing routes, a tight end with route running and catching over blocking (he is a fourth receiver in 11 personnel, not an extra lineman), and pass protection linemen who hold up in true dropback sets without help from a fullback. This is the sheet for a read based passer who plays fast, memorizes a small concept pool and prefers hot routes and motions to formation variety, and it is the wrong sheet for anyone who wants a downhill run game or a clock-killing heavy package.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3Pass BlockOL
  • III+3ReleaseHB, WR & TE
  • IV+5Short Route Running, Medium Route RunningHB, WR & TE

Every play in this playsheet (21 plays)

Select any row to open that play.

Every play in this playsheet
PlayOpen
Dash FloodShotgunY Off Trio Close WK
Empty Mtn Flood H-TrailShotgunY Off Trio Close WK
Empty Mtn Mesh FlatShotgunY Off Trio Close WK
Empty Mtn Sprint StickShotgunY Off Trio Close WK
FloodShotgunY Off Trio Close WK
HB Power OShotgunY Off Trio Close WK
HB Slip ScreenShotgunY Off Trio Close WK
Mtn DuoShotgunY Off Trio Close WK
Mtn Fork DaggerShotgunY Off Trio Close WK
Mtn Inside Zone SplitShotgunY Off Trio Close WK
Mtn Mesh FloodShotgunY Off Trio Close WK
Mtn Mesh Z RailShotgunY Off Trio Close WK
Mtn Out Deep CornerShotgunY Off Trio Close WK
Mtn PA Cross SwitchShotgunY Off Trio Close WK
Mtn PA X OverShotgunY Off Trio Close WK
Mtn RPO Alert SwingShotgunY Off Trio Close WK
Mtn Slot ChoiceShotgunY Off Trio Close WK
Mtn X-Dig Slot CornerShotgunY Off Trio Close WK
Mtn Y-Corner Z-ChoiceShotgunY Off Trio Close WK
Smash ReturnShotgunY Off Trio Close WK
Snag HB FlatShotgunY Off Trio Close WK

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Strengths

  • Total Shotgun concentration (21 of 21 plays, 100 percent) means every snap starts from a pass ready depth with a clean view of the box, so you can identify man versus zone and blitz leverage before the snap without ever adjusting your footwork or protection family.
  • One formation and one set makes the audible package perfect: you can load the entire book into your audibles and flip from a flood concept to a quick game concept to a run without a single formation change, something a book spread across six or eight formations cannot do.
  • 11 personnel on every play (1 RB, 1 TE, 3 WR) keeps three receivers plus a tight end on the field at all times, giving you four legitimate hot route targets and full access to slot fades, drags, option routes and wheel adjustments on any call.
  • Flood concepts like Dash Flood give you a built in high-low-flat answer to Cover 3 and Cover 2 zone drops, and because you run them from the same Shotgun set every time, your timing on the intermediate window becomes automatic.
  • Zero substitution churn means no personnel tells and no sub lag, so you can tempo snap repeatedly from the same look and attack a defense that has not gotten its user-controlled defender back into position.

Weaknesses

  • There is exactly one formation and one set, so a defense that identifies your Shotgun 11 look on the first drive can set its front, leverage and user match for the entire game without ever guessing at personnel.
  • No under center, Pistol or heavy package anywhere in the 21 plays, which means no lead-blocked short yardage runs, no fullback dive and no realistic four minute clock-killing ground package when you are protecting a lead.
  • Only 21 plays, larger than just 2 percent of the game's 42 offensive franchise playsheets, so your concept pool is shallow and a user who has seen your flood and quick game answers twice can start sitting on the intermediate flat defender.
  • Shotgun depth at 100 percent puts the back beside the quarterback on every snap, which telegraphs the run direction and gives interior nano blitz pressure a shorter path to the quarterback with no play-action rollout depth from under center to buy time.
  • Goal line and inside the five yard line situations are a real problem: with no compressed or heavy set, you are throwing fades and slants from spread splits into a condensed field.

Usage Tips

Build your entire audible package from the single Shotgun 11 set, since it is the only set in the book. Slot your flood concept, one quick game concept, one vertical concept and one run into the four slots so you never have to leave the play call screen on tempo drives.

Use Dash Flood on second and medium and third and 6 to 9 when you read single high. The three level stretch gives you the flat as a checkdown, the intermediate out as the primary and the deep sideline route if the third defender squats, all from the same read side.

Manufacture the formation variety this book lacks with motions and individual hot routes. Motion the slot across to confirm man or zone, then hot route the tight end to a drag or sit route to punish the vacated middle before the snap.

Since there is no heavy or under center package, treat short yardage as a passing situation by design. Hot route into a slot option or quick out from the Shotgun set rather than trying to run a spread look into an eight man box.

Vary your snap timing and receiver splits aggressively from the Shotgun 11 look. With one formation on the sheet, your only disguise is pre-snap movement, so shift the line for protection help and flip the formation to change strength rather than repeating the identical picture.

Formations in this playbook

View Shotgun formation
Sets from Shotgun in this playbook
SetPlaysOpen
Y Off Trio Close WK1121

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