Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftSlip Screen
WR3RightStreak
WR1LeftFade
WR2RightStreak
TE1RightDeep Cross

Read progression

  1. HB1 left, Slip Screen
  2. WR3 right, Streak or WR1 left, Fade or WR2 right, Streak or TE1 right, Deep Cross

Breakdown

HB Slip Screen out of Y Off Trio Close WK is a designed screen pass that gets the running back leaking out to the flat while the offensive line sells pass protection before releasing to lead block downfield. This is a blitz beater and man beater by design, since it turns aggressive pass rush lanes into wasted defender momentum, and it also holds up against zone pressure that overloads one side. The primary read is simply getting the ball into the HB's hands as fast as possible once he settles outside, then trusting your blockers to clear a lane rather than progressing through any route tree.

Defensive Reads

Watch for defensive ends and interior linemen crashing hard upfield off the snap, that aggressive get off is exactly what this screen is designed to punish Identify any user-controlled defender spying the backfield or sitting in a short zone near the flat, since a disciplined spy will blow this play up before blockers get set Check linebacker depth pre-snap, if they are stacked tight to the line expecting run or blitz, the screen has a clean angle to develop Man coverage with press corners jumping outside receivers vacates the flat, giving the HB room to work after the catch Zone shells like Cover 3 or Cover 4 with disciplined underneath linebackers reading run/pass keys will sit on this screen and limit yards after catch, so avoid calling it into teams that consistently sim pass rush or drop a linebacker into the screen lane

Usage Tips

Call this play the moment you see a pre-snap blitz indicator or overload pressure look, since the screen turns extra rushers into free blockers for your HB

Throw the ball as soon as the animation allows, do not wait for blockers to fully set up or user defenders will close the window

Use this as a change of pace after running Mtn Duo or HB Power O a few times to bait linebackers into crashing downhill on run fits

Pair it in a sequence with Mtn PA Cross Switch or Mtn PA X Over so the defense respects play action and bites harder on run action, opening more space for the screen

Best called on early downs or in 3rd and short to medium when defenses are more willing to bring pressure, and avoid it versus disciplined zone teams that spy the backfield

Other Plays in Y Off Trio Close WK

Other plays in Y Off Trio Close WK
PlaySaveOpen
Dash FloodCorner, Flat, In +2
Empty Mtn Flood H-TrailAngle, Block and Release, Corner +4
Empty Mtn Mesh FlatFlat, Corner, Curl +2
Empty Mtn Sprint StickStick, Corner, Deep Cross +4
FloodCorner, In, Speed Out +2
HB Power ORun Play
Mtn DuoRun Play
Mtn Fork DaggerFlat, Post, In +2
Mtn Inside Zone SplitRun Play
Mtn Mesh FloodCorner, Curl, Option Route +2
Mtn Mesh Z RailCurl, Option Route, Wheel +1
Mtn Out Deep CornerCorner, Flat, In +3
Mtn PA Cross SwitchCrosser, Deep Cross, Post +4
Mtn PA X OverCorner, Dig, Swing +3
Mtn RPO Alert SwingSwing, Pass Play, Run Play
Mtn Slot ChoiceOption Route, Dig, Speed Out +3
Mtn X-Dig Slot CornerDig, Corner, In +1
Mtn Y-Corner Z-ChoiceOption Route, Flat, Post +2
Smash ReturnCorner, Flat, Option Route +3
Snag HB FlatFlat, Snag, Hitch +4