Playbooks

Likely unavailable in the playbook builder
This play belongs to no NFL team or scheme playbook, so it may not appear in the in-game builder.

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftBlock and Release Hook
WR3RightComeback
WR1LeftFade
WR2RightPost
TE1RightBlock and Release Flat

Read progression

  1. WR3 right, Comeback
  2. WR2 right, Post or TE1 right, Block and Release Flat
  3. HB1 left, Block and Release Hook or WR1 left, Fade

Breakdown

Switch Comeback is a man beater built off the Wing Trips WK formation, using a switch release from the trips side to create natural rub leverage before the receivers settle into comeback routes. The switch action forces defenders to cross paths at the top of the stem, which manipulates man coverage and creates late separation as the routes break back downhill. The primary read progression starts with the outside comeback out of the switch concept, then works to the underneath option route or curl on the backside if the corner sits low or jumps the break.

Defensive Reads

Check corner alignment pre-snap, since a hard outside shade with inside help usually signals man coverage that the switch release is designed to exploit. Watch linebacker depth at the snap, because shallow linebackers sitting in curl to flat zones can undercut the comeback break and jump the throw if the quarterback does not vary his eye discipline. Identify single high versus two high safety shells before the snap, since single high alignments often bring man coverage on the outside that this play beats, while two high shells with soft corners can bait an early throw into a sitting zone defender. Key the user controlled defender on the trips side, since a user flowing hard with the switch release opens the comeback for an easy pitch and catch, while a user who sits and reads the quarterback can jump the route for a turnover. Recognize disguised blitz packages by checking for walked up linebackers or nickel defenders cheating toward the line, since a hot blitz on this play forces the quarterback to get the ball out immediately on the shorter comeback rather than working through the full progression.

Usage Tips

Look for the switch release to identify man coverage pre-snap, since defenders manned up on the trips side will often bump or trail through the crossing paths, confirming the comeback window will open late. Use this on second and long or third and medium situations where defenders play with more cushion, since the comeback needs space to sit down in front of the corner. Hot route the backside receiver into a quick out or hitch against zone shells to give yourself a fast dump off if the switch action gets jumped by an underneath zone defender. Pair this with Switch Z Curl in the same set to keep the switch release consistent while changing the depth of the breaking route, which forces defenders to guess on route depth after multiple reps. Sequence this behind Four Verticals or PA Y Wheel from the same personnel to condition the defense to expect vertical stems, then hit the comeback break for an explosive gain once corners start playing top down technique.

Other Plays in Wing Trips WK

Other plays in Wing Trips WK
PlaySaveOpen
619 SailCorner, Curl, Dig +3
Buck SweepRun Play
Counter BashRun Play
Counter YRun Play
Four VerticalsDeep Cross, Crosser, Fade +3
GT Counter BashRun Play
HB BaseRun Play
HB Slip ScreenScreen Pass, Deep Cross, Crosser +4
Inside Zone SplitRun Play
Mtn Cross Z PocoCrosser, Post Corner, Deep Cross +4
Mtn Dash Hitch OverHitch, Deep Cross, Crosser +3
Mtn HB Off TackleRun Play
Mtn HB Slip ScreenScreen Pass, Deep Cross, Crosser +3
Mtn Inside Zone SplitRun Play
PA Inverted VeerBlock and Release, Deep Cross, Crosser +5
PA Power Y PopFade, Speed Out, Streak +2
PA ReadComeback, Deep Cross, Crosser +5
PA Y WheelWheel, Curl, Deep Cross +5
Power ReadRun Play
Quads Cross Y DelayCrosser, Delay, Deep Cross +4
Quads DriveDrag, Crosser, Fade +4
Quads Sprint SpotCorner, Deep Cross, Crosser +2
RPO Alert OutOut, Pass Play, Run Play
Slot CrossCrosser, Block and Release, Corner +4
StickStick, Flat, Out +3
Switch Z CurlCurl, Hook, Post +3
Wide TrapRun Play
Y Lead Read OptionRun Play
Z SpotCorner, Curl, Flat +1