Playbooks

GT Read Option is a zone read run play out of Shotgun Wing Trio with 11 personnel, showing a tight formation with the QB and RB in a mesh alignment behind the line. The offensive line executes a gap scheme to one side while the QB reads the play side end or outside linebacker to decide between handing off on the give path or pulling it for the keep lane. This is a run play designed to exploit unblocked edge defenders, with the primary read being the first true threat off the edge at the mesh point before the QB commits to either the dive or the keep.
Watch the play side defensive end or OLB pre-snap, if he is sitting wide and disciplined he is coached to play the QB, not the dive. Check linebacker depth at the snap, linebackers sitting deep signal a scrape exchange designed to take away both the dive and the keep. If the safety rotates down into the box pre-snap, that is a sign the defense is loading the run fit and the edge should crash hard on the mesh. User players controlling the edge defender will often sit and squeeze the mesh point manually, so the QB read has to be quick and decisive once the ball is snapped. Man coverage on the perimeter with no extra run support usually means this beats the defense clean if the dive lane is cut off, since the numbers favor the keep.
Check the alignment of the play side defensive end or edge rusher before the snap since this play lives or dies on that read.
Use this against base fronts with light boxes, four or fewer defenders inside the tackles gives the dive lane room to breathe.
If the defense shows a hard crash call from the edge defender on film, be ready to pull the ball and attack the alley yourself with the QB.
Pair this with HB Mid Zone or Inside Zone earlier in a series so the defense commits to reading dive first, then hit them with the keep read here.
Avoid calling this into heavy blitz packages where extra defenders are stacked on the read side, since it removes the numbers advantage the option is designed to create.













