Playbooks

Breakdown

Orbit RPO Peek Y Flat is an RPO out of Shotgun Wing Trio that pairs an inside zone run look with a quick flat concept to the boundary. Pre-snap orbit motion sends the back across the formation, and the diagram shows the run action bending left behind the line while the tight end releases into the flat and the outside receiver pushes vertical up the sideline. The QB peeks the flat throw first, using the linebacker who flows to the run action as the true read: if that backer bites down on the zone action, the flat is wide open, otherwise hand it off for inside zone yardage.

Defensive Reads

Key the flow of the second level defender assigned to the run fit, since his reaction to the orbit motion and zone action tells you whether the flat or the handoff is live. Man coverage on the tight end with no underneath help invites an easy pitch and catch to the flat, so squeeze that defender tight if you are on defense. Zone shells with a linebacker sitting in the flat zone shut this down quickly, forcing the QB to trust the give on inside zone. Watch for a user controlled defender flying downhill on the motion, which opens a cutback lane for the run if he overcommits. Cover 3 with a hard corner squeeze can bait the QB into the flat throw right into a waiting cornerback, so bait the throw with soft outside leverage before jumping it.

Usage Tips

Use this on early downs when you want a low risk RPO that keeps the defense honest against both run and pass.

Watch the play side linebacker before the snap. If he is sitting shallow near the box, the flat throw to the tight end will be tough to fit, so lean run.

If the defense shows a two high shell with soft corners, take the automatic give on inside zone since the numbers favor the run.

Pair this with RPO Zone Peek and RPO Peek Y Pop earlier in a series so the defense has to respect the same motion and zone action from multiple angles, setting up explosive plays once they start jumping the flat.

Against aggressive edge blitzes, the flat route to the tight end is a built in answer, so key the run key read fast and get the ball out before the edge defender arrives.