Playbooks

Breakdown

Orbit Mesh HB Rail lines up in Shotgun Wing Trio with 11 personnel and uses pre-snap orbit motion to shift the backfield look before the snap. At the mesh point underneath, two receivers cross tight off each other to rub off man defenders, with one working an out and up into a wheel-style path while the other settles into a shallow drag back to the middle. The HB releases outside and climbs straight up the sideline on a vertical rail route while a shallow drag crosses underneath from the opposite side, giving this concept layered horizontal and vertical stretch. This is a man beater built around natural rubs at the mesh point, with the primary read starting on the mesh crossers before progressing to the HB rail up the numbers as the deep shot.

Defensive Reads

Pre-snap, identify if a linebacker or defensive back shifts with the orbit motion, that confirms man coverage and tells you the mesh rub will likely spring someone open. Key the single high safety before the snap, if he is aligned deep middle with no second safety over the top, the HB rail has a clear runway for a chunk play. Post-snap, watch for a user-controlled defender sitting in a shallow zone or lurking near the mesh point, since a disciplined zone defender can squat and jump the crosser before it develops. Cover 3 and Cover 4 shells with underneath zone defenders sinking can take away the shallow drag and force you to hold the ball longer, so check for linebackers dropping into passing lanes at the snap. Watch for blitz packages that send extra rushers off the edge, since the mesh concept takes time to develop and a fast pressure package can collapse the pocket before the rail route breaks vertical.

Usage Tips

Use the pre-snap orbit motion to identify man versus zone, if a defender follows the motion man across the formation you have a green light to work the mesh concept immediately.

Against man coverage, trust the natural rub at the mesh point and expect a pick, so hold your throw a beat longer to let the traffic disrupt the defenders trailing underneath.

The HB rail is your explosive play answer versus single high safety looks or man coverage with no help over the top, so take the shot when you see Cover 1 or Cover 0 pressure.

This play pairs well with RPO Peek Y Pop or RPO Zone Peek out of the same set since defenders keying run fits will bite on the backfield action, opening the rail route for a big gain.

Best called on early downs or second and medium when defenses are still guessing between run and pass out of Wing Trio, since the orbit motion disguises the play call effectively.

Other Plays in Wing Trio

Other plays in Wing Trio
PlayDiagramOpen
GT Read Option
Inside Zone
Mesh Spot
Mtn Drive
Mtn HB Screen
Mtn Whip Deep Flood
Orbit RPO Peek Y Flat
PA Slot Corner-Post
PA X Corner
RPO Peek Y Pop
RPO Zone Peek
RZ Orbit Crossers
Stick
Y Flood