Playbooks
Exit All Go is a vertical shot play out of Shotgun Wing Stack Wk that sends multiple receivers on go routes with an exit release to clear underneath space and stack cornerbacks deep. This is a man beater designed to win one on one matchups on the outside, using the exit release to avoid press jams and get a clean vertical stem against man coverage. The primary read progression starts with the boundary go route for a shot play, then works to the field side vertical if the single high safety rotates away, with the check down back or TE releasing late as the last resort against a heavy blitz look.
Read the safety rotation immediately after the snap since single high alignments that stay true mean the corners are on an island and your go routes have real win probability. Watch for user controlled defenders sinking into the deep third or bailing into a two man shell, which signals the defense anticipated the shot play and will contest the catch point. Key the corner's feet and hips at the snap: if they open and run with the vertical stem in true man technique, throw with anticipation before the safety help arrives. Look for disguised zone blitzes where the corners show press but drop into zone drops, since this will strand your go routes with no throwing window and force you to the checkdown. Against Cover 3 or Cover 4 shells with disciplined deep defenders, this play loses value and you should switch to Mtn PA Verticals or Four Verticals from this same set to attack seams instead of the boundary.
Use this play on second or third and long when you need an explosive gain and the defense is likely to sit in man coverage or bring pressure. Check the safety alignment pre-snap: if you see a single high safety with corners in press or man alignment, this play has excellent one on one win potential on the outside. Hot route the underneath TE into a shallow drag or flat route if you expect zone coverage so you have a quick answer against a two high shell. Pair this play with RPO Peek Slant or RPO Read Slant Bubble earlier in a drive to get the defense reading run action and bubble screens, then hit them with the exit go shot when they start creeping the safeties down. Do not call this into a clear two high shell with soft corners since the go routes will get taken away and you will be forced into a low value checkdown.








