Playbooks

Wide 5wr

Shotgun·Personnel not specified

At a Glance

FormationShotgun
Personnel
Not specified
Plays24

Overview

The Wide 5wr set in the Shotgun formation empties the backfield and spreads five receivers across the field, typically in a 3x2 look with trips to one side and a pair to the other. Because no back stays in to chip or pick up pressure, it is the purest spread look in the Shotgun family. Sets like Shotgun Trips or Doubles keep a running back beside the QB for pass protection and handoffs, but Wide 5wr commits every eligible player to the route tree. That forces the defense to declare its coverage and personnel before the snap. The only run threats are designed QB runs like QB Draw, QB Blast, and the RPO Bubble QB Draw, so a mobile quarterback adds a lot of value here.

The spacing creates matchup problems all over the field. Against base or nickel personnel, a linebacker or safety ends up in man coverage on a slot receiver, and you can isolate that player with Slot Choice, Slot Digs, or Choice Deep Drag. The widest receivers get one-on-one boundary looks for Four Verticals, Double Post, and All Hitch, while the inside slots work the middle with Y Cross, Stick N Nod, and Scissors. If you sub your best route runner into the slot choice position, the defense cannot bracket him without leaving another receiver uncovered.

The playbook covers every level of the field: quick game (Quick Slants, Stick, All Curl, Shock), intermediate flood and cross concepts (Slot Choice Smash, Y Cross, Deep Divide), vertical shots (Four Verticals, Double Post), and a full screen package (Z Screen, Slot Screen, WR Screens). That range lets Wide 5wr work as a complete no-huddle attack. It is especially useful for manipulating single-high and Cover 2 shells with pre-snap reads and one-read hot route adjustments.

Strengths

  • Five-man route distribution overloads zone coverage. Stick, Shock, and Slot Choice Smash put two receivers in each flat and hook defender's area, which beats Cover 3 and Cover 4 with simple high-low reads.
  • The empty alignment forces the defense to show its coverage before the snap. Motioning a slot receiver shows man or zone right away, so you can audible into a man beater like Quick Slants or Scissors, or a zone beater like All Curl or Stick N Nod.
  • Slot Choice, Choice Deep Drag, and Deep Choice give your best slot receiver option routes that break based on leverage, so linebackers and safeties forced into man coverage get beaten.
  • Four Verticals and Double Post stress single-high safeties with seam and post threats. Hot routing the inside slot to a streak against Cover 1 creates an automatic two-on-one against the free safety.
  • The screen and RPO package (Z Screen, Slot Screen, WR Screens, Fake Bubble Slant, RPO Bubble QB Draw) punishes defenses that drop eight or play soft press. It also keeps a mobile QB's legs in play even with an empty backfield.

Weaknesses

  • With no back in protection, only five blockers are available. Any six-man pressure or well-built nano blitz from a user-controlled edge rusher gets home fast unless the ball comes out on rhythm.
  • The run game is limited to QB Draw and QB Blast, so the defense can play pass-first with dime or quarter personnel. A skilled user can sit in a middle hook zone and spy the QB on draws.
  • Defenses that disguise Cover 2 Man or Cover 0 with late safety rotation can bait you into the wrong audible. The empty look also takes away your hot check-down outlet when you misread the coverage.
  • A user-controlled linebacker or safety dropping into the middle hook can take away Y Cross, Slot Digs, and Stick N Nod, the core concepts that attack that area.
  • Two-high looks with press corners on the outside, such as Cover 2 Man, jam the timing on Quick Slants and All Hitch. Your quarterback has less time than those routes need to develop against a pressure look.

Usage Tips

Before the snap, count the box. If you see five or fewer defenders near the line against empty, check to QB Draw or RPO Bubble QB Draw for easy yards. If you see six or more, go to Quick Slants, Stick, or a screen so the ball comes out before the blitz arrives.

Use Wide 5wr in the two-minute drill and on third-and-medium. Stick, Shock, and All Curl move the chains against zone, and Quick Slants or Scissors beat man. Pair both concepts on the same play by hot routing one side.

Against single-high safeties, run Four Verticals and hot route the backside outside receiver to a slant or drag. That gives you a quick man beater underneath while the seams hold the safety.

When the defense spams Cover 3 or Cover 4 against empty, call Deep Divide or Slot Choice Smash and read the corner route to the flat. The flat defender cannot cover both levels.

Keep your quarterback's hot route options fast. If you expect a blitz, slide protection toward the strong-side pressure and set a quick in or slant on the slot receiver as your hot read, so you always have an answer against an unblocked rusher.

Plays (24)

Plays in Wide 5wr
PlaySaveOpen
All CurlCurl, All Curls, Pass Play +1
All HitchHitch, Pass Play, Option Route
Choice Deep DragDrag, Option Route, Pass Play +3
Deep ChoiceOption Route, Pass Play, Deep Cross +2
Deep Choice DragDrag, Option Route, Pass Play +2
Deep DivideCurl, Dig, Post +2
Double PostPost, Double Posts, Pass Play +7
Fake Bubble SlantPlay Action, Pass Play, Bubble Screen +3
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +5
QB BlastDesigned Qb Run, Run Play
QB DrawDraw, Qb Draw, Designed Qb Run +1
Quick SlantsSlant, Pass Play, Flat
RPO Bubble QB DrawDraw, Qb Draw, Designed Qb Run +5
ScissorsScissors, Pass Play, Cover 2 Beater +4
ShockMotion, Hitch, Slant +3
Slot ChoiceOption Route, Pass Play, Curl +2
Slot Choice SmashOption Route, Smash, Pass Play +5
Slot DigsDig, Pass Play, Hitch +1
Slot ScreenScreen Pass, Pass Play, Bubble Screen +1
StickStick, Stick Concept, Pass Play +3
Stick N NodStick, Stick Concept, Pass Play +5
WR ScreensScreen Pass, Wr Screen, Pass Play +2
Y CrossCrosser, Y Cross, Pass Play +5
Z ScreenScreen Pass, Pass Play, Bubble Screen +2

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