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This play belongs to no NFL team or scheme playbook, so it may not appear in the in-game builder.

Quick Reference

FormationShotgun
Personnel
Not specified

Breakdown

Z Screen out of Shotgun Wide 5wr is a designed screen pass that gets the ball out quickly to the Z receiver on the boundary with linemen releasing downfield to set up blockers in space. This is a blitz beater and zone beater by design since it punishes aggressive pass rush and man pressure that leaves running lanes open behind the rush. The primary read is a pre-determined throw to the Z receiver, so the QB progression is really about pre-snap and post-snap patience: hold the ball just long enough for blockers to get out in front, then deliver on time.

Defensive Reads

Key the defensive line get off and edge rusher aggression pre-snap, if they are firing upfield hard or stunting, that is a green light for the screen to hit big. Watch for a defender spying or sitting flat at the line instead of rushing, that is usually a user-controlled player reading screen who will squat and blow up the play at the catch point. Man coverage on the Z with the corner turning his back to the QB is a strong indicator this play will work, since he cannot see the throw develop until it is too late. Zone coverage with linebackers reading run/pass or a Cover 2/Cover 3 shell where the flat defender stays disciplined and sits underneath can shut this down, since that flat defender is the primary threat to blow up the screen. Look for a defensive tackle or nose getting immediate penetration up the middle, since that can disrupt the timing of the screen before blockers reach the perimeter and force the QB to eat the ball.

Usage Tips

Call this against defenses showing man coverage with off-ball linebackers or overload blitz looks since the screen negates rush lanes and turns pressure into a numbers advantage in space.

Watch pre-snap for corners playing press man on the Z side, that alignment tells you the corner has to flip his hips and open a running lane once the screen develops.

Use hot routes sparingly here, but you can check the backside receiver to a quick slant or hitch if the defense shows zone with no blitz threat, giving you a built-in answer versus soft coverage.

Pair this with QB Draw and RPO Bubble QB Draw earlier in a drive to condition the defense to respect inside run action, which makes the perimeter blockers on Z Screen even more effective once defenders start flowing inside.

Best used on early downs or after showing aggressive dropback passes like Four Verticals or Deep Divide, since defenses will start pinning their ears back and rushing upfield, which is exactly what this screen punishes.

Other Plays in Wide 5wr

Other plays in Wide 5wr
PlayOpen
All CurlCurl, All Curls, Pass Play +1
All HitchHitch, Pass Play, Option Route
Choice Deep DragDrag, Option Route, Pass Play +3
Deep ChoiceOption Route, Pass Play, Deep Cross +2
Deep Choice DragDrag, Option Route, Pass Play +2
Deep DivideCurl, Dig, Post +2
Double PostPost, Double Posts, Pass Play +7
Fake Bubble SlantPlay Action, Pass Play, Bubble Screen +3
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +4
QB BlastDesigned Qb Run, Run Play
QB DrawDraw, Qb Draw, Designed Qb Run +1
Quick SlantsSlant, Pass Play, Flat
RPO Bubble QB DrawDraw, Qb Draw, Designed Qb Run +5
ScissorsScissors, Pass Play, Cover 2 Beater +4
ShockMotion, Hitch, Slant +3
Slot ChoiceOption Route, Pass Play, Curl +2
Slot Choice SmashOption Route, Smash, Pass Play +5
Slot DigsDig, Pass Play, Hitch +1
Slot ScreenScreen Pass, Pass Play, Bubble Screen +1
StickStick, Stick Concept, Pass Play +3
Stick N NodStick, Stick Concept, Pass Play +4
WR ScreensScreen Pass, Wr Screen, Pass Play +2
Y CrossCrosser, Y Cross, Pass Play +4