Playbooks

Franchise Playsheet

Wide Empty

PlaysheetOffense
1Formation
1Set
24Plays

Overview

Wide Empty is one of the most extreme situational playsheets in Madden, and it earns the name honestly: all 24 plays live in Shotgun, and every one of them comes out of a single empty set. There is no fullback package, no under center audible, no second formation to flip to. You line up with five receiving threats spread from numbers to numbers, read the coverage shell, and throw. For a franchise situational sheet, that concentration is the entire point. You are not calling this playsheet to run an offense, you are calling it to attack a specific defensive picture with a book that never lets the defense stop worrying about all five eligible receivers.

The concept list tells you exactly what it wants to do. All Curls and Curl variations, Hitch, Drag, Slant and Option Route give you a full inventory of quick, timing-based throws that beat pressure by getting the ball out before the fifth rusher arrives. Cover 3 Beater is a listed concept, which means you have a dedicated answer to the most common user shell in the game instead of having to hot route your way into one. Play Action shows up as well, which is unusual out of empty and gives you a way to hold second level defenders when opponents start jumping the hitches. The run game is small but deliberate: Designed Qb Run and Draw let you punish defenses that vacate the box entirely to cover five out.

What you get from picking Wide Empty over a balanced franchise book is total pre-snap clarity. With one formation and one set, every play calls from the same look, so your opponent cannot tell curls from drags from a quarterback run based on personnel or alignment, and you can rip through your audible package without ever changing the picture. The tradeoff is that you have no disguise through formation, only through route concept and hot routes. This is a passing-situation and hurry-up specialist sheet, best used as a change of pace or as the book you lean on when you need to move the ball with the clock running.

Scheme Fit

Wide Empty wants a quarterback who is both a fast processor and a real running threat, because Designed Qb Run and Draw are the only ground game on the sheet and the empty set offers no protection help against extra rushers. You need depth at receiver more than star power: five eligible bodies with dependable route running, short area quickness and good catching ratings, plus a receiving back or slot type who can win the Option Route and Drag reads from an inside alignment. Pick this playsheet if you are a quick-read passer who trusts your pre-snap coverage identification and wants a situational hurry-up book, not if your roster is built around heavy blockers or a workhorse runner.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3Short Route Running, Medium Route RunningWR & TE
  • III+3Catching, Catch in TrafficWR & TE
  • IV+3Medium AccuracyQB+5Pass Block, Pass Block Power, Pass Block FinesseOL

Coaches who run it: Andy Reid, Jim Harbaugh, Kevin O'Connell, Kellen Moore

Every play in this playsheet (24 plays)

Select any row to open that play.

Every play in this playsheet
PlayOpen
All CurlShotgunWide 5wr
All HitchShotgunWide 5wr
Choice Deep DragShotgunWide 5wr
Deep ChoiceShotgunWide 5wr
Deep Choice DragShotgunWide 5wr
Deep DivideShotgunWide 5wr
Double PostShotgunWide 5wr
Fake Bubble SlantShotgunWide 5wr
Four VerticalsShotgunWide 5wr
QB BlastShotgunWide 5wr
QB DrawShotgunWide 5wr
Quick SlantsShotgunWide 5wr
RPO Bubble QB DrawShotgunWide 5wr
ScissorsShotgunWide 5wr
ShockShotgunWide 5wr
Slot ChoiceShotgunWide 5wr
Slot Choice SmashShotgunWide 5wr
Slot DigsShotgunWide 5wr
Slot ScreenShotgunWide 5wr
StickShotgunWide 5wr
Stick N NodShotgunWide 5wr
WR ScreensShotgunWide 5wr
Y CrossShotgunWide 5wr
Z ScreenShotgunWide 5wr

Find plays by concept, not by formation

Search every playbook by tag and personnel grouping, not just Wide Empty.

Strengths

  • Every one of the 24 plays comes from the same Shotgun empty set, so your formation never telegraphs the call and you can audible between All Curls, Drag, Slant and Designed Qb Run without the defense reading a single alignment cue.
  • Five eligible receivers on every snap means five hot route options and no blocking back to babysit, so you can rebuild any play into a custom man beater or zone beater in two or three pre-snap inputs.
  • The quick game inventory (Hitch, Slant, Curl, Option Route) is built to beat blitzes by timing rather than protection, which matters when the empty set gives you no help against a nano or overload look.
  • A listed Cover 3 Beater concept gives you a called answer to the most common user zone shell instead of forcing you to manufacture one from a base curl play.
  • Designed Qb Run and Draw out of an empty set attack a box that has been emptied out to cover five wide, which is leverage a book weighted toward tight formations simply does not have.

Weaknesses

  • One formation and one set across all 24 plays means a prepared opponent only has to learn a single alignment, and they can set their coverage and pressure package before you ever break the huddle.
  • There is no under center presence at all, so you have no play-action pass, no power run threat and no short yardage or goal line option that involves extra blockers.
  • Empty removes the back from protection entirely, so any extra rusher is unblocked and the sheet leans on Hitch, Slant and Drag timing rather than a scheme answer to pressure.
  • The run concepts are limited to Designed Qb Run and Draw, which puts your quarterback's health and speed at the center of the entire ground game.
  • With this many curls and hitches in the book, opponents who play a hard flat and squat zone and user the middle can sit on the sticks and force you to hunt for the Option Route or Play Action shot to break the pattern.

Usage Tips

Build your entire audible package inside the single Shotgun empty set: park All Curl, a Slant or Hitch concept, Drag and Designed Qb Run on your four audible slots so you can flip between them from the same look on any down.

Reach for the quick concepts (Hitch, Slant, Curl) on third and four through third and seven, where the ball comes out before an unblocked rusher reaches the quarterback.

Call the Cover 3 Beater concept when you read a single high shell pre-snap, and keep the Option Route for third down against man so your isolated receiver wins on leverage rather than on scheme.

Use Draw and Designed Qb Run on second and medium once the opponent starts playing two high and dropping seven, then go back to Play Action from the same empty set to hold those second level defenders.

Because every play shares one formation, run this playsheet in hurry-up situations where the no huddle repeat keeps the defense in whatever look they just showed you.

Formations in this playbook

View Shotgun formation
Sets from Shotgun in this playbook
SetPlaysOpen
Wide 5wr24

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