Playbooks

QB Draw

Shotgun·Wide 5wr·Personnel not specified
Likely unavailable in the playbook builder
This play belongs to no NFL team or scheme playbook, so it may not appear in the in-game builder.

Quick Reference

FormationShotgun
Personnel
Not specified

Breakdown

QB Draw out of the Shotgun Wide 5wr set is a designed QB run that leans on the five wide receiver alignment to spread the defense horizontally and empty the box of extra defenders. The offensive line sells pass protection for a beat before releasing into run blocks, with the QB delaying his drop to bait the pass rush upfield before cutting through the vacated interior lanes. This is a pure run play, not a pass or RPO, and the primary read is the natural running lane created by the defensive line's rush angles, usually funneling to the A or B gap depending on which way the front slants.

Defensive Reads

Watch for defensive tackles getting up field too fast off the snap, since aggressive interior rushers open the exact lanes this draw is designed to hit. Check safety depth before the snap, if both safeties are playing deep in a two high shell, the box is light and the draw has room to break through the second level. Identify blitz packages pre-snap by counting defenders on the line, a five or six man rush with no spy or extra linebacker in the box is the ideal look for this play to succeed. Man coverage with cornerbacks in press or trail technique on all five receivers usually means no extra run support underneath, which favors the draw hitting for a solid gain. This play gets shut down by disciplined defensive linemen who read draw and stay in their gaps, and by defenses that keep a linebacker spying the QB or blitz with contain rushers who stay home instead of crashing.

Usage Tips

Call this play when the defense shows five or six defensive backs and light box counts, since the Wide 5wr personnel already forces base or nickel fronts with fewer run defenders inside.

Use pre-snap motion sparingly here, since the goal is to disguise this as a standard shotgun passing play out of a set that already threatens Four Verticals and All Curl.

Delay the snap count read by watching linebacker depth, if they are sitting back in zone drops instead of crashing downhill, the middle lanes will stay open longer for the draw to develop.

Sequence this play after calling Quick Slants or Stick from the same formation earlier in the drive, so the defense starts keying pass protection splits and bites on the same shotgun look.

Best used on second and short or second and medium, where defenses are more likely to sit in coverage shells and light boxes rather than stack the line for a run blitz.

Other Plays in Wide 5wr

Other plays in Wide 5wr
PlayOpen
All CurlCurl, All Curls, Pass Play +1
All HitchHitch, Pass Play
Choice Deep DragDrag, Option Route, Pass Play
Deep ChoiceOption Route, Pass Play
Deep Choice DragDrag, Option Route, Pass Play
Deep Divide
Double PostPost, Double Posts, Pass Play +2
Fake Bubble SlantPlay Action, Slant, Pass Play
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +1
QB BlastDesigned Qb Run, Run Play
Quick SlantsSlant, Pass Play
RPO Bubble QB DrawDraw, Qb Draw, Designed Qb Run +3
ScissorsScissors, Pass Play, Cover 2 Beater +1
ShockMotion
Slot ChoiceOption Route, Pass Play
Slot Choice SmashOption Route, Smash, Pass Play +1
Slot DigsDig, Pass Play
Slot ScreenScreen Pass, Pass Play
StickStick, Stick Concept, Pass Play
Stick N NodStick, Stick Concept, Pass Play
WR ScreensScreen Pass, Wr Screen, Pass Play
Y CrossCrosser, Y Cross, Pass Play
Z ScreenScreen Pass, Pass Play