Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftFlat
WR3LeftStreak
WR2LeftFade
TE1RightOut
WR1LeftDeep Cross

Read progression

  1. WR1 left, Deep Cross
  2. WR3 left, Streak
  3. WR2 left, Fade
  4. TE1 right, Out
  5. HB1 left, FlatCheck-down

Breakdown

Verticals out of Shotgun Trips TE Flex Close WK sends four receivers vertically up the seams and sidelines to attack the defense downfield, with the trips side stacking outside and inside verticals to stress deep coverage. This is a man beater at its core, designed to isolate cornerbacks on go routes and win with speed or backshoulder placement, though it also punishes single high safety looks and busted zone drops when a defender loses depth. The primary read progression starts backside to the isolated X receiver on the one on one matchup, then works to the trips side reading outside in from the numbers receiver to the seam runner, with the TE releasing as a checkdown or safety valve underneath if everything is capped deep.

Defensive Reads

Identify single high safety alignment pre snap, since Cover 1 and Cover 3 shells leave cornerbacks isolated on verticals with minimal deep help over the top. Watch cornerback press alignment at the line, since press man coverage without safety help is the most exploitable look for this concept, while soft press bail technique buys the defender extra time to recover. Read linebacker depth and eyes after the snap, since shallow zone drops from linebackers signal Cover 2 or Cover 4 shells that can bracket the seam routes and take away the middle read. Beware Cover 2 and Cover 4 match quarters looks with two deep safeties, since these shells cap the verticals and force you to check down to the TE or settle for contested throws outside the numbers. Look for user controlled lurk defenders sitting in the deep middle, since a spying safety or linebacker can jump the inside seam route if you telegraph that throw too early.

Usage Tips

Check the safety alignment before the snap and if you see two high shells rotate to a single high look post snap, hot route the backside seam or outside vertical into a comeback or fade adjustment to counter the extra deep help.

Use this play in third and long or two minute situations where you need explosive plays and are willing to live and die on a low percentage shot, since the routes take time to develop and expose you to pressure.

User the trips side outside receiver against man coverage and throw with anticipation on the release, since Madden CPU and user defenders alike bite on double moves if you sell the vertical stem first.

Pair Verticals with Stick or China Y-Shake from this same set to keep defenses honest, since those quick game concepts punish teams that sit back in deep zones anticipating verticals every snap.

Watch your blitz protection assignments before the snap and slide extra protection to the TE or RB if you identify a six man pressure look, since verticals routes take too long to develop against unblocked rushers.

Other Plays in Trips TE Flex Close WK

Other plays in Trips TE Flex Close WK
PlaySaveOpen
Bounce Inside ZoneRun Play
Bounce Read OptionRun Play
Bounce Shallow CrossShallow Cross, Crosser, Drag +5
China Y-ShakeCorner, Dig, In +1
HB PowerRun Play
HB Slip ScreenScreen Pass, Deep Cross, Crosser +3
Inside ZoneRun Play
Mid ZoneRun Play
Mtn DaggerDeep Cross, Crosser, Dig +4
Mtn Fake Screen WheelScreen Pass, Wheel, Deep Cross +7
Mtn HB SwingSwing, Pass Play
Mtn Mesh Go'sGo, Corner, Curl +4
Mtn Mesh RailDeep Cross, Crosser, Drag +3
Mtn Smash Slot ChoiceOption Route, Bubble Screen, Corner +3
Outside ZoneRun Play
PA Deep SailCorner, Post, Fade +7
PA FloodCorner, Fade, Flat +6
Read Y CornerCorner, Curl, Post +2
Return PA Deep SailCorner, Post, Flat +8
Return Post CurlCurl, Post, Block and Release +3
Return RPO Alert SwingSwing, Pass Play, Run Play
Return Sprint ComebackCorner, Flat, Hook +1
Return Sprint SpotCorner, Flat, Pass Play
Return Sprint TE ScreenScreen Pass, Bubble Screen, Corner +2
RPO Read BubbleBubble Screen, Pass Play, Run Play
Same Side ZoneRun Play
Shallow Slot FadeFade, Shallow Cross, Block and Release +6
StickStick, Block and Release, Curl +3
Switch DaggerBlock and Release, Deep Cross, Crosser +4