Playbooks

Return Sprint Comeback

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftPass Block
WR3LeftDeep Corner
WR2LeftHook
TE1RightPass Block
WR1LeftFlat

Read progression

  1. WR2 left, Hook
  2. WR1 left, Flat
  3. WR3 left, Deep Corner

Breakdown

Return Sprint Comeback is a sprint out play-action style pass concept built around the trips receiver alignment closed to the formation. The comeback route from the boundary receiver breaks back toward the sideline at intermediate depth off a vertical stem, working as a natural man beater against off man coverage while the trips side provides a sprint action flood look to hold the flow of the defense. The primary read progression starts with the comeback against soft corners playing off, then works into the trips side flood combo underneath if the boundary defender sits on top of the route.

Defensive Reads

Read the corner depth pre snap, if he is lined up seven or more yards off the ball in soft zone or off man, the comeback will have plenty of room to work. Watch for user controlled corners baiting the comeback route by staying square, if they break too early on the route stem, look to double move or work the trips side flood instead. Identify Cover 3 or Cover 4 shells with the boundary corner in a deep third or deep quarter, this coverage forces the comeback into a tight throwing window but still gives you a completion if you drive the throw on time. Watch linebacker flow to the trips side, if they widen out to cover the flood concept, the boundary comeback becomes even more isolated and easier to win against man leverage. Beware of Cover 2 with a hard flat defender sitting underneath the comeback route, that defender can undercut the break if the quarterback holds the ball too long after the sprint action.

Usage Tips

Check corner alignment before the snap, this play thrives when you see off man or soft zone corners who will bite on the vertical stem before the comeback breaks back downhill. Use this on second and long or third and medium situations where the defense is more likely to sit in zone or play off coverage to protect against the deep ball. Hot route the comeback receiver to a hitch if you see a hard press corner jumping the route early, that adjustment turns a low percentage throw into an easy completion. Pair this play with Return Sprint TE Screen and Return Sprint Spot from the same set to keep the defense guessing between sprint out screens, spot concepts, and this comeback breaking route, all while showing the same initial sprint action. Snap the ball with anticipation on the comeback throw, the window closes fast once the receiver plants and breaks back to the quarterback.

Other Plays in Trips TE Flex Close WK

Other plays in Trips TE Flex Close WK
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Bounce Read OptionRun Play
Bounce Shallow CrossShallow Cross, Crosser, Drag +5
China Y-ShakeCorner, Dig, In +1
HB PowerRun Play
HB Slip ScreenScreen Pass, Deep Cross, Crosser +3
Inside ZoneRun Play
Mid ZoneRun Play
Mtn DaggerDeep Cross, Crosser, Dig +4
Mtn Fake Screen WheelScreen Pass, Wheel, Deep Cross +7
Mtn HB SwingSwing, Pass Play
Mtn Mesh Go'sGo, Corner, Curl +4
Mtn Mesh RailDeep Cross, Crosser, Drag +3
Mtn Smash Slot ChoiceOption Route, Bubble Screen, Corner +3
Outside ZoneRun Play
PA Deep SailCorner, Post, Fade +7
PA FloodCorner, Fade, Flat +6
Read Y CornerCorner, Curl, Post +2
Return PA Deep SailCorner, Post, Flat +8
Return Post CurlCurl, Post, Block and Release +3
Return RPO Alert SwingSwing, Pass Play, Run Play
Return Sprint SpotCorner, Flat, Pass Play
Return Sprint TE ScreenScreen Pass, Bubble Screen, Corner +2
RPO Read BubbleBubble Screen, Pass Play, Run Play
Same Side ZoneRun Play
Shallow Slot FadeFade, Shallow Cross, Block and Release +6
StickStick, Block and Release, Curl +3
Switch DaggerBlock and Release, Deep Cross, Crosser +4
VerticalsDeep Cross, Crosser, Fade +4