Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftFlat
WR3LeftCorner
WR2LeftFade
TE1RightPost
WR1LeftShort Out

Read progression

  1. WR3 left, Corner
  2. WR2 left, Fade
  3. TE1 right, Post
  4. WR1 left, Short Out
  5. HB1 left, FlatCheck-down

Breakdown

PA Flood out of Shotgun Trips TE Flex Close WK uses play-action to hold the linebackers before flooding one side of the field with three levels of routes, typically a deep out or corner, an intermediate out, and a shallow flat route from the backfield. This is a zone beater by design, built to stretch a single defender vertically and horizontally on the flood side so he cannot cover every level. The primary read progression starts high to low: deep route first to see if the corner or safety bites on the run fake, then work down to the intermediate route, and finally check down to the flat if the underneath defender sinks.

Defensive Reads

Watch the flood side cornerback pre-snap, if he is playing off with outside leverage he is likely in zone and will struggle to cover both the deep and intermediate routes. Key the flood side safety after the snap, if he stays deep in a two high shell the underneath flat route is open, if he rotates down into the box the deep route has one on one leverage. Identify the Mike linebacker's drop, a slow or shallow drop into the flood zone means the play fake worked and the shallow flat route will be wide open in front of him. Beware of a user linebacker spying the running back's leak route, since a disciplined user defender can jump the flat throw and turn it into a pick six. Against Cover 3 this play excels because the flood overloads the deep third defender, but against a well timed Cover 4 or pattern match shell the corner can sink under the intermediate route and force a tougher decision.

Usage Tips

Sell the play fake by holding the ball on your first move and letting your running back sell the block or leak path, since a lazy fake gets diagnosed instantly by user linebackers.

Use this on early downs or second and medium when defenses expect run, since the play-action freeze is most effective against defenders keying run fits from Trips TE Flex Close WK.

Check the flood side pre-snap against the numbers, if the defense shows a two high shell with the corner playing outside leverage, the deep route wins one on one, if it is a single high shell, expect a robber or hole defender sitting on the intermediate route.

Pair this with Inside Zone or HB Power from the same set to keep defenders honest on the run fake, then hit them with PA Flood once they start crashing down on early down runs.

Hot route the backside receiver into a shallow drag or spot route as an outlet if the defense rotates extra help to the flood side, giving you a answer against overload blitzes.

Other Plays in Trips TE Flex Close WK

Other plays in Trips TE Flex Close WK
PlaySaveOpen
Bounce Inside ZoneRun Play
Bounce Read OptionRun Play
Bounce Shallow CrossShallow Cross, Crosser, Drag +5
China Y-ShakeCorner, Dig, In +1
HB PowerRun Play
HB Slip ScreenScreen Pass, Deep Cross, Crosser +3
Inside ZoneRun Play
Mid ZoneRun Play
Mtn DaggerDeep Cross, Crosser, Dig +4
Mtn Fake Screen WheelScreen Pass, Wheel, Deep Cross +7
Mtn HB SwingSwing, Pass Play
Mtn Mesh Go'sGo, Corner, Curl +4
Mtn Mesh RailDeep Cross, Crosser, Drag +3
Mtn Smash Slot ChoiceOption Route, Bubble Screen, Corner +3
Outside ZoneRun Play
PA Deep SailCorner, Post, Fade +7
Read Y CornerCorner, Curl, Post +2
Return PA Deep SailCorner, Post, Flat +8
Return Post CurlCurl, Post, Block and Release +3
Return RPO Alert SwingSwing, Pass Play, Run Play
Return Sprint ComebackCorner, Flat, Hook +1
Return Sprint SpotCorner, Flat, Pass Play
Return Sprint TE ScreenScreen Pass, Bubble Screen, Corner +2
RPO Read BubbleBubble Screen, Pass Play, Run Play
Same Side ZoneRun Play
Shallow Slot FadeFade, Shallow Cross, Block and Release +6
StickStick, Block and Release, Curl +3
Switch DaggerBlock and Release, Deep Cross, Crosser +4
VerticalsDeep Cross, Crosser, Fade +4