Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftWheel
WR3LeftDrag
WR2LeftSpeed In
TE1RightDrag
WR1LeftDeep Cross

Read progression

  1. WR1 left, Deep Cross
  2. WR3 left, Drag or TE1 right, Drag
  3. WR2 left, Speed In
  4. HB1 left, WheelCheck-down

Breakdown

Mtn Mesh Rail is a man beater out of Shotgun Trips TE Flex Close WK that leans on a classic mesh concept from the trips side to create natural rubs against man coverage, paired with a rail (corner-breaking) route from the flex TE to attack the boundary. The mesh crossers sit low to pick off trailing defenders while the rail route stretches the field vertically on the closed side, giving you a high-low read against man or a stretch read against zone. Primary progression is mesh underneath first, then rail up the seam or boundary if the shallow crossers are covered.

Defensive Reads

Man coverage shells get exposed by the natural mesh pick, so if you see Cover 1 or Cover 0 pre snap expect the crossers to come open almost immediately Watch for a robber or lurk defender sitting in the middle of the field, since a spy underneath will jump the mesh routes and bait you into a turnover Cover 3 zone with disciplined linebacker drops can clog the mesh crossing lanes, forcing you to work the rail route as your zone beater instead Blitz packages that bring an extra rusher off the edge on the boundary side can rush the quarterback before the rail route develops, so account for a hot route or check on that defender pre snap If the corner over the flex TE is playing off man or soft zone, the rail route wins immediately, but if he is jammed at the line the timing on that route breaks down and you must reset to the mesh side

Usage Tips

Check the strong safety alignment before the snap, if he is cheating over the trips side you likely have single high man coverage and the mesh crossers will win quickly

Use motion or a hard count to bait linebackers into showing blitz, since this concept struggles against disciplined zone drops if the LBs sit and read

Hot route the flex TE rail route to a quick out if you see press man on the boundary corner, this turns it into an instant three step throw

Pair this play with Mtn Dagger or Mtn Mesh Go's in the same set to keep defenses guessing between mesh concepts and vertical shots from the same trips look

Best called on 2nd and medium or 3rd and short, since the mesh gives a high floor completion while the rail route provides big play upside if the defense bites on the underneath crossers

Other Plays in Trips TE Flex Close WK

Other plays in Trips TE Flex Close WK
PlaySaveOpen
Bounce Inside ZoneRun Play
Bounce Read OptionRun Play
Bounce Shallow CrossShallow Cross, Crosser, Drag +5
China Y-ShakeCorner, Dig, In +1
HB PowerRun Play
HB Slip ScreenScreen Pass, Deep Cross, Crosser +3
Inside ZoneRun Play
Mid ZoneRun Play
Mtn DaggerDeep Cross, Crosser, Dig +4
Mtn Fake Screen WheelScreen Pass, Wheel, Deep Cross +7
Mtn HB SwingSwing, Pass Play
Mtn Mesh Go'sGo, Corner, Curl +4
Mtn Smash Slot ChoiceOption Route, Bubble Screen, Corner +3
Outside ZoneRun Play
PA Deep SailCorner, Post, Fade +7
PA FloodCorner, Fade, Flat +6
Read Y CornerCorner, Curl, Post +2
Return PA Deep SailCorner, Post, Flat +8
Return Post CurlCurl, Post, Block and Release +3
Return RPO Alert SwingSwing, Pass Play, Run Play
Return Sprint ComebackCorner, Flat, Hook +1
Return Sprint SpotCorner, Flat, Pass Play
Return Sprint TE ScreenScreen Pass, Bubble Screen, Corner +2
RPO Read BubbleBubble Screen, Pass Play, Run Play
Same Side ZoneRun Play
Shallow Slot FadeFade, Shallow Cross, Block and Release +6
StickStick, Block and Release, Curl +3
Switch DaggerBlock and Release, Deep Cross, Crosser +4
VerticalsDeep Cross, Crosser, Fade +4