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Doubles Flex WK Pats

Shotgun·Personnel not specified

Overview

Doubles Flex WK Pats is a Patriots-flavored 2x2 look out of Shotgun. It detaches the tight end into a flexed slot alignment on the weak side, so the defense sees balanced width with a traditional in-line blocker removed from the box. Standard Shotgun Doubles keeps receivers stacked in conventional slot and outside positions. This set puts a bigger body in the weak slot, which forces the defense to choose between matching with a linebacker, a safety, or a nickel corner. That single decision drives most of the matchup advantages. A linebacker on the flexed tight end is a man beater waiting to happen on crossers and corners, while a nickel corner opens up the run game and quick hitters to the weak side.

The play list follows the classic New England concept tree built on option-style reads, horizontal stretches, and motion. Patriots Drive, Patriots Drag, and Slot Cross flood the underneath zones with shallow and dig combinations that punish both Cover 3 hook defenders and man coverage in traffic. Patriots Spot gives you a true triangle read (snag, flat, corner) that attacks Cover 2 and Cover 4 flat defenders. The motion tagged plays (Mtn Mesh Y Corner, Mtn PA Y Middle Read, Mtn Slot Post) use pre-snap movement to reveal man or zone and create leverage before the ball is snapped.

On the ground, the set carries a legitimate menu for a spread formation: HB Counter, Mtn HB Sweep, and RPO Power Alert. The screen game (Fl Screen, Doubles Flex WK Swap, Mtn HB Cross Screen) gives you answers against heavy pressure. Removing the tight end from the core thins out the box count, so the runs hit lighter fronts. The screens and swaps punish defenders who crash on the pass rush or play press on the outside receivers.

Strengths

  • Mtn Mesh Y Corner is an elite man beater because the crossing mesh routes create natural rubs in the middle, while the flexed tight end on the corner route wins against linebackers and safeties who are forced to carry him vertically.
  • Patriots Spot and Patriots Drive give you layered zone beaters that attack Cover 2 and Cover 3 underneath defenders, with quick progression reads that let you throw on rhythm before a nano blitz gets home.
  • The flexed tight end creates a mismatch you can identify pre-snap: if a linebacker aligns over him, audible to Slot Cross or Mtn Slot Post, and if a corner walks down, check to HB Counter or RPO Power Alert against the lighter box.
  • Motion plays like Mtn PA Y Middle Read reveal coverage before the snap (a defender trailing the motion signals man, while shifting defenders signal zone), letting you confirm your read and adjust hot routes accordingly.
  • A deep screen package (Fl Screen, Doubles Flex WK Swap, Mtn HB Cross Screen) punishes aggressive blitz schemes and gives you an easy answer against Cover 0 pressure without needing to keep extra blockers in.

Weaknesses

  • With the tight end flexed out, protection relies on five linemen and the running back, so overload blitzes and edge pressure from the boundary can beat the protection before deeper routes like the Slot Post or Y Corner develop.
  • A user-controlled linebacker or safety sitting in the middle hook zone can wall off the Drive, Drag, and Slot Cross concepts, since so many plays in this set route traffic through the same shallow and dig windows.
  • Play art is heavily weighted toward intermediate and underneath throws, and smart opponents will squeeze down with Cover 2 Hard Flat or Cover 4 Palms and dare you to push the ball vertically.
  • The run game is thin in terms of numbers at the point of attack, so a defense that walks a safety down to create a plus-one box can stall HB Counter and Mtn HB Sweep unless you read the RPO correctly.
  • Motion plays reveal your intentions as much as they reveal coverage, and experienced opponents will recognize the Mtn tags and shift their user defender toward the motion side to jump the primary route.

Usage Tips

On 3rd and short to medium, check Mtn Mesh Y Corner against any Cover 1 or Cover 0 look, since the mesh rubs generate easy separation and the corner route beats a linebacker matched on the flexed tight end.

If the defense shows two high safeties with only six in the box, audible to RPO Power Alert or HB Counter and attack the light front, then pair it later with Mtn PA Y Middle Read to hit the vacated middle once linebackers start triggering downhill.

Against Cover 3, run Patriots Drive and read the hook defender: throw the dig if he drops underneath the shallow, and hit the shallow if he widens or sinks to the dig.

When you see a nickel blitz or a cornerback walking down on the weak side, hot route the flexed tight end to a slant or quick out, or check to Doubles Flex WK Swap to get the ball outside the pressure quickly.

Use Patriots Spot in the red zone and on 2nd and medium against Cover 2, reading the flat defender: if he jumps the flat route, throw the corner behind him, and if he sits, take the snag or flat for a clean completion.

Plays (13)

Plays in Doubles Flex WK Pats
PlaySaveOpen
Doubles Flex WK Swap—
Fl ScreenScreen Pass, Wr Screen, Pass Play +2
HB CounterCounter, Run Play, Power Run
Mtn HB Cross ScreenScreen Pass, Hb Screen, Crosser +5
Mtn HB SweepSweep, Motion, Run Play
Mtn Mesh Y CornerCorner, Mesh, Motion +5
Mtn PA Y Middle ReadPlay Action, Motion, Pass Play +4
Mtn Slot PostPost, Motion, Pass Play +5
Patriots DragDrag, Pass Play, Dig +4
Patriots DriveDrive, Pass Play, Cover 4 Beater +5
Patriots SpotSpot, Pass Play, Cover 3 Beater +4
RPO Power AlertRPO, Pass Play, Run Play +2
Slot CrossCrosser, Pass Play, Block and Release +4

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