Playbooks

Normal Wing Pats Close

Shotgun·Personnel not specified

At a Glance

FormationShotgun
Personnel
Not specified
Plays7

In 1 playbook

Overview

Normal Wing Pats Close is a condensed Shotgun set that pulls both outside receivers tight to the formation while attaching a wing to the strong side, giving you a compressed three man surface next to the tackle with a single back aligned beside the quarterback. Compared to spread out Shotgun sets that stretch defenders sideline to sideline, this one shrinks the field on purpose. Tight splits force man coverage defenders into traffic, create natural rub and collision looks off the snap, and give you access to the boundary with quick out breaking stems that have nothing but grass to the sideline.

The wing alignment is what separates this from other Shotgun sets. It functions as an extra body in the run fit and a release point that most zone drops do not account for, which is why the RPO Alert Bubble family works so well here: the bubble is already leveraged outside the numbers with two blockers in front of it, so you are reading the overhang defender and taking whatever he gives you. If the alley player crashes the mesh, you throw the bubble. If he widens, the run or the inside concept is live. Mtn Slot Corner and Mtn PA Cross are your shot plays off the same condensed look, and because the receivers start inside, corner routes attack the sideline from a leveraged position rather than running into the boundary.

Matchup wise, the compressed formation isolates whichever receiver you want by identity. Motion your best route runner out to a wide split pre snap and you get a clean one on one read against whoever travels, plus an immediate man versus zone tell. Keep everyone tight and you are forcing a nickel or dime defense to either walk defenders down into the box or leave the RPO bubble uncovered. Mtn HB Cross Screen gives you a change of pace answer when the defense starts crowding the mesh, and Normal Wing Close is your base run identity out of the look.

Strengths

  • Condensed splits create natural traffic and rub concepts, making this one of the better man beating sets in Shotgun without needing custom hot routes
  • The RPO Alert Bubble plays give you a built in leverage read against overhangs, so you punish defenses that walk safeties down or pinch the box against the run
  • Mtn Slot Corner attacks Cover 2 and Cover 4 holes from inside leverage, with the corner route working into the sideline rather than getting squeezed by a press corner
  • Motion tells are elite here: sending the wing or an inside receiver across the formation instantly identifies man coverage and often pulls a defender out of the blitz picture
  • Mtn PA Cross sells run action out of a tight formation that already looks run heavy, which pulls linebackers forward and opens crossing routes behind them

Weaknesses

  • Tight splits mean edge pressure and nano blitz looks arrive fast off both sides, and with a single back you only have one check release body to help the tackles
  • Route developing concepts like Mtn PA Cross are slow to open, so any A gap heat or corner blitz forces a throwaway or a sack
  • User controlled defenders sitting in the middle of the field feast on the crossing and mesh routes since the compressed alignment funnels everything into a small window
  • Cover 3 with a hard flat player takes the RPO bubble away immediately, and if you keep alerting it without a counter you become predictable on early downs
  • Limited vertical stretch by design: outside receivers starting inside means deep outside shots take longer to develop and are easier for a user safety to cover

Usage Tips

Read the overhang defender before you snap the RPO plays. If he is stacked inside the tackle box, take the bubble. If he is widened out over the slot, hand it off or take the inside concept

Use this set on second and medium or third and short where the defense has to respect the run, then hit Mtn PA Cross or Mtn Slot Corner off the same condensed look

Motion a receiver out wide pre snap to diagnose coverage, then snap it and work the opposite side if the defender travels with him

Against heavy blitz tendencies, hot route your back to a flat or check release and use Mtn HB Cross Screen to punish defenses that are overcommitting to the mesh

Mix Normal Wing Close runs in early to establish the look, because the RPO alerts and play action concepts only work if the defense actually believes the run

Plays (7)

Plays in Normal Wing Pats Close
PlayOpen
Mtn HB Cross Screen
Mtn PA Cross
Mtn Slot Corner
Normal Wing Close
RPO Alert Bubble
RPO Alert Mtn Bubble
RPO Buck Alert Bubble

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15 Plays · 1 RB, 1 TE, 3 WR

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15 Plays · 1 RB, 1 TE, 3 WR

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18 Plays · 1 RB, 1 TE, 3 WR

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24 Plays · 1 RB, 1 TE, 3 WR

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6 Plays · Unknown

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26 Plays · 1 RB, 2 TE, 2 WR

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53 Plays · 1 RB, 2 TE, 2 WR

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69 Plays · 1 RB, 1 TE, 3 WR

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27 Plays · 1 RB, 1 TE, 3 WR

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13 Plays · Unknown

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12 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles HB Wk

48 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

13 Plays · 1 RB, 1 TE, 3 WR

Doubles Off Close

10 Plays · 1 RB, 1 TE, 3 WR

Doubles Off Close Wk

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Offset

44 Plays · 1 RB, 1 TE, 3 WR

Doubles Offset Wk

57 Plays · 1 RB, 1 TE, 3 WR

Doubles Stack Clamp

27 Plays · 1 RB, 1 TE, 3 WR

Double Stack

21 Plays · 1 RB, 1 TE, 3 WR

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29 Plays · 1 RB, 1 TE, 3 WR

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15 Plays · 1 RB, 1 TE, 3 WR

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73 Plays · 1 RB, 1 TE, 3 WR

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21 Plays · 1 RB, 1 TE, 3 WR

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29 Plays · 1 RB, 1 TE, 3 WR

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14 Plays · 1 RB, 1 TE, 3 WR

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20 Plays · 1 RB, 1 TE, 3 WR

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9 Plays · 2 RB, 3 TE, 0 WR

Duo Offset

19 Plays · Unknown

Duo Slot Open

19 Plays · 2 RB, 0 TE, 3 WR

Duo Twins Flex

9 Plays · 2 RB, 1 TE, 2 WR

Empty Ace

15 Plays · 1 RB, 2 TE, 2 WR

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35 Plays · 1 RB, 1 TE, 3 WR

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35 Plays · 1 RB, 1 TE, 3 WR

Empty Base Trio

21 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch

9 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch Open

17 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch Tight

12 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch Wide

16 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch Y Flex

9 Plays · 1 RB, 1 TE, 3 WR

Empty Chips

9 Plays · 1 RB, 1 TE, 3 WR

Empty Chips Nasty

12 Plays · 1 RB, 1 TE, 3 WR

Empty Chips Quads

9 Plays · 1 RB, 1 TE, 3 WR

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11 Plays · 1 RB, 1 TE, 3 WR

Empty HB Wide

13 Plays · 1 RB, 1 TE, 3 WR

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Empty Sketch Stack

10 Plays · 1 RB, 1 TE, 3 WR

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12 Plays · Unknown

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15 Plays · 1 RB, 1 TE, 3 WR

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17 Plays · 1 RB, 0 TE, 4 WR

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9 Plays · 1 RB, 1 TE, 3 WR

Flex Y Off

20 Plays · 1 RB, 1 TE, 3 WR

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19 Plays · 1 RB, 1 TE, 3 WR

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30 Plays · 1 RB, 1 TE, 3 WR

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Go Go Twins Flex

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Heavy Panther

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Monster

3 Plays · 1 RB, 1 TE, 3 WR

Normal Flex Snug

17 Plays · 1 RB, 1 TE, 3 WR

Normal Flex Wing

12 Plays · 1 RB, 1 TE, 3 WR

Normal Off Close Wk

24 Plays · 1 RB, 1 TE, 3 WR

Normal Y Off

64 Plays · 1 RB, 1 TE, 3 WR

Normal Y Off Close

62 Plays · 1 RB, 1 TE, 3 WR

Normal Y Off Wk

40 Plays · 1 RB, 1 TE, 3 WR

Open Flex

10 Plays · 1 RB, 1 TE, 3 WR

Slot Left

9 Plays · 1 RB, 1 TE, 3 WR

Slot Right

23 Plays · 1 RB, 1 TE, 3 WR

Slot WR Backfield

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30 Plays · 2 RB, 0 TE, 3 WR

Split Close Pro

15 Plays · 2 RB, 1 TE, 2 WR

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9 Plays · 2 RB, 0 TE, 3 WR

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Spread 4wr

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Stack Y-Flex

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Tackle Over Trips

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34 Plays · 1 RB, 1 TE, 3 WR

Tight Base Flex

9 Plays · 2 RB, 1 TE, 2 WR

Tight Doubles

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Tight Flex

25 Plays · 1 RB, 1 TE, 3 WR

Tight Flex Offset

15 Plays · 1 RB, 1 TE, 3 WR

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Tight Offset TE

18 Plays · 1 RB, 1 TE, 3 WR

Tight Open

55 Plays · 1 RB, 1 TE, 3 WR

Tight Slot Flip

9 Plays · 1 RB, 1 TE, 3 WR

Tight Slot Open

10 Plays · 1 RB, 1 TE, 3 WR

Tight Slots

40 Plays · 1 RB, 1 TE, 3 WR

Tight Slots HB Wk

19 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

43 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Wk

54 Plays · 1 RB, 1 TE, 3 WR

Trey

12 Plays · 1 RB, 1 TE, 3 WR

Trey 4WR

21 Plays · 1 RB, 0 TE, 4 WR

Trey Offset

24 Plays · 1 RB, 1 TE, 3 WR

Trey Open

85 Plays · 1 RB, 1 TE, 3 WR

Trey Open HB Str

48 Plays · 1 RB, 1 TE, 3 WR

Trey Open Offset

42 Plays · 1 RB, 1 TE, 3 WR

Trey Y-Flex

47 Plays · 1 RB, 1 TE, 3 WR

Trey Y-Flex Str

22 Plays · 1 RB, 1 TE, 3 WR

Trey Y Iso

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Trio

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Trio 4wr Str

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Trio HB Wk

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Trio Offset

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Trio Rt Open

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Trips

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Trips Slots Close

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Trips X Nasty Offset WK

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Trips X Nasty Off Wk

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Trips Y-Flex

22 Plays · 1 RB, 1 TE, 3 WR

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U Off Stack

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30 Plays · 1 RB, 2 TE, 2 WR

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Wide 5wr

24 Plays · Unknown

Wide Doubles Y Off WK

10 Plays · 1 RB, 1 TE, 3 WR

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6 Plays · 1 RB, 1 TE, 3 WR

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16 Plays · Unknown

Wide Slot Right WK

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Wide Trips HB WK

16 Plays · 1 RB, 0 TE, 4 WR

Wide Y Off Trips

11 Plays · 1 RB, 1 TE, 3 WR

Wide Y Trips WK

16 Plays · Unknown

Wing

15 Plays · 1 RB, 2 TE, 2 WR

Wing Close Offset

10 Plays · Unknown

Wing Flex Offset

27 Plays · 1 RB, 2 TE, 2 WR

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Wing HB Wk Close

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Wing Pair

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Wing Slot Offset

75 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Offset WK

21 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Wk

50 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

21 Plays · 1 RB, 2 TE, 2 WR

Wing Stack Wk

26 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

16 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Flip

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

6 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

10 Plays · 1 RB, 3 TE, 1 WR

Wing Trio

18 Plays · 1 RB, 1 TE, 3 WR

Wing Trips WK

30 Plays · 1 RB, 1 TE, 3 WR

Wing Trips Wk Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Wing Trips WK Nasty Mug

20 Plays · Unknown

Y Off Trio Close

35 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close WK

21 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Wk

55 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

64 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips Close

31 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips Nasty

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips Pats

32 Plays · Unknown

Y Off Trips Stack

3 Plays · Unknown

Y Off Trips Wk

68 Plays · 1 RB, 1 TE, 3 WR

Y Trio Offset Wk

23 Plays · 1 RB, 1 TE, 3 WR

Y Trips

4 Plays · 1 RB, 1 TE, 3 WR

Y Trips 1 Slot

1 Play · 1 RB, 1 TE, 3 WR

Y Trips Offset

25 Plays · 1 RB, 1 TE, 3 WR

Y Trips Offset Wk

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips Wk

100 Plays · 1 RB, 1 TE, 3 WR