Playbooks

Y Off Trips Stack

Shotgun·Personnel not specified

At a Glance

FormationShotgun
Personnel
Not specified
Plays3

Overview

The Y Off Trips Stack set in the Shotgun formation moves the Y (tight end) off the line of scrimmage into a flexed or wing alignment and pairs him with a trips look that features a stacked receiver pair. That separates it from standard Shotgun Trips sets, where the tight end usually sits attached to the tackle. Pulling the Y off the ball gives him a free release and lets him work as a lead blocker or a pass catcher without getting jammed at the line. The stack creates natural rub and pick action, so a defense has to decide pre snap whether to press, bail, or banjo the two receivers aligned in front of and behind each other.

The small playbook (Counter Y, Deep Stick, Curls) shows what the set is built to do. Counter Y uses the off ball tight end as a kick out or wrap blocker across the formation, so a light box against trips turns into a numbers advantage on the backside. Deep Stick and Curls attack underneath and intermediate zones with timing throws. The stacked alignment gives the point man a clean release while the trailing receiver settles into a void, which makes Cover 3 and Cover 4 defenders commit to one threat and leave another open.

The matchup value comes from alignment. The trips side forces the defense to rotate coverage or check to a trips adjustment, and that often leaves the backside receiver isolated one on one. Because the Y sits off the ball, he frequently draws a linebacker or a safety in man coverage. That gives you a mismatch on quick stick or curl throws, and it also lets you run the counter away from the strength of the defensive rotation.

Strengths

  • The stacked receivers create natural rub action against man coverage, so Deep Stick becomes a reliable man beater when the point receiver clears space for the trailing route.
  • Counter Y punishes defenses that overload the trips side, because the off ball tight end becomes a lead blocker on the backside where the box is light.
  • Curls and Deep Stick give you a clean high low read on flat and hook defenders in Cover 3 and Cover 2, which makes them strong zone beaters for moving the chains.
  • The off ball Y alignment gets the tight end a free release against press, and a quick hot route to a slant or drag gives you an instant answer to heavy pressure.
  • Trips forces a coverage rotation that is easy to diagnose pre snap, so you can check the isolated backside receiver for a quick hot route streak or fade against Cover 1 or Cover 0.

Weaknesses

  • With only three plays in the set, a sharp opponent can learn your tendencies fast and sit on stick and curl windows with a user controlled linebacker or safety.
  • The off ball Y is a weaker edge blocker than an attached tight end, so edge pressure and nano blitzes off the backside can reach the quarterback before Deep Stick routes develop.
  • Curls and Deep Stick are timing concepts that struggle against Cover 2 man or Cover 4 match, because trailing defenders undercut the settling routes and deep help removes the vertical threat.
  • Counter Y takes time to develop, so run commits, slanted fronts, or a spy crashing the backside can blow it up in the backfield.
  • A defense that stays in base personnel with a trips check can keep numbers even against the run and the pass, which neutralizes the leverage advantage the stack is supposed to create.

Usage Tips

Before the snap, count the defenders on the trips side. If the defense rolls extra bodies toward the stack and leaves five or fewer in the box, audible to Counter Y to attack the light backside.

Against Cover 3 on 2nd or 3rd and medium, call Curls and read the flat defender. Throw the curl if he widens to the flat, and hit the flat route if he sinks under the curl.

Against press man, run Deep Stick and throw to the trailing stack receiver, who uses the point man as a natural pick. Hot route the backside receiver to a slant for a quick bailout if you read blitz.

If the opponent keeps getting pressure from the edge, block the running back or tight end with a hot route to buy time for the stick routes, especially on obvious passing downs.

Mix this set in with other Shotgun Trips looks so the pre snap picture stays the same. Rotating Counter Y with the two pass concepts keeps a user controlled defender from cheating toward one threat.

Plays (3)

Plays in Y Off Trips Stack
PlaySaveOpen
Counter YCounter, Run Play, Power Run
CurlsCurl, Pass Play, Block and Release +2
Deep StickStick, Stick Concept, Pass Play +4

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