Playbooks

Strong Slot

SpecialistsGadget

Overview

Strong Slot in the Pistol is a 21 personnel set that stacks the formation's strength to one side. The QB sits at pistol depth with the HB directly behind him, and the FB is offset to the strong side as a lead blocker and option pitch player. The TE and a slot receiver align to the same side, and a single receiver stays isolated on the backside. Other Pistol sets spread the field with 11 or 10 personnel or go heavy with two tight ends. Strong Slot keeps a true fullback on the field while still giving you a detached slot, so defenses have to respect a downhill run game and a quick passing game on every snap.

The personnel alignment is what makes the set work. A fullback in the backfield usually pulls base or big nickel personnel onto the field, which puts a linebacker or a strong safety over the slot. That is the matchup you want to exploit with WR Smash, Fade Smash, and PA Deep In. The backside receiver is often left alone against press or Cover 3 cloud rotation, so the fade and the dig become clean one on one throws when the defense rolls its coverage toward the passing strength.

Conceptually, Strong Slot is an option and play-action factory. Triple Option, Tr Option Lt, and F Lead Read Option read the edge defender and use the FB as a dive or lead threat. HB Zone, Inside Zone Split, HB Counter, and HB Power O give you gap and zone schemes out of the same look. PA Boot Lt, PA Power O, and the Gadget tagged Jet Touch Pass then punish linebackers who trigger downhill. Because every run has a matching pass tag from the identical pre-snap picture, this set is built for tendency breaking and making a user defender guess wrong.

Strengths

  • Run and pass tags share one pre-snap picture: HB Power O pairs with PA Power O and Inside Zone Split pairs with PA Boot Lt, so linebackers and user defenders cannot key the formation to predict run or pass.
  • WR Smash and Fade Smash give you a two level corner and hitch read against Cover 2 and Cover 4, and the smash corner route beats cloud rotation to the strong side when the flat defender squats on the slot hitch.
  • The backside isolated receiver draws single coverage when defenses shade toward the TE and slot strength, which makes the fade or a hot routed slant a clean man beater against Cover 1 and Cover 0 looks.
  • The triple option package (Triple Option, Tr Option Lt, F Lead Read Option) puts the unblocked edge defender in conflict, and a fast QB can turn a user who commits to the dive or the pitch into chunk yardage.
  • Jet Touch Pass forces defenses to spin a defender with the motion, which reveals man or zone before the snap and gets the ball to your fastest skill player on the perimeter with blockers already outside.

Weaknesses

  • Only two true receivers plus the TE run routes on most concepts, so Cover 2 Man and Cover 6 with a robber can blanket the smash combos and force you into checkdowns to the flared backs.
  • Edge blitzes from the strong side, especially a slot corner or strong safety coming off the edge, blow up option reads and PA Boot Lt before the QB can set his feet, and there is limited protection when the FB releases on a route.
  • The strength is obvious pre-snap, and a user controlled safety or linebacker can cheat into the strong side B gap to take away HB Power O, HB Counter, and the FB dive before they develop.
  • The option plays depend on QB speed and ball security, so a pocket QB with poor carrying and speed ratings turns Triple Option and F Lead Read Option into negative plays and fumble risks.
  • Double Flares and the flat heavy passes are vulnerable to hard flat zones and cloud corners, and a defender sitting in the flat can jump the flare for a pick six if you throw late.

Usage Tips

Pound HB Zone and HB Power O on early downs to set a tendency, then call PA Power O or PA Deep In when the second level starts triggering downhill and the safeties creep into the box.

Read the edge pre-snap on option calls: if the strong side end is wide and the defense shows a single high safety, Triple Option to the strength is your best call, but if a slot corner is walked down to blitz, audible to Inside Zone Split or a quick pass.

Against Cover 3 and Cover 1 on 3rd and medium, run Fade Smash and hot route the backside receiver to a slant or streak depending on leverage, which gives you a man beater and a zone beater in the same concept.

Use Jet Touch Pass and Double Flares as change of pace calls on 1st down or in the red zone when defenses show heavy fronts to stop the run, and motion first to check whether a defender follows for a man read.

When opponents load the strong side, flip to PA Boot Lt or Tr Option Lt to attack away from the strength, and set protection with a slide or block the TE if the edge pressure keeps getting home.

Other Sets in Pistol

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Strong

37 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

See all 50 sets in Pistol