Playbooks

Full House Base

SpecialistsGadget

Overview

Full House Base is the heaviest look in the Pistol family, putting the quarterback four yards deep with a halfback directly behind him and two wings flanking on either side of the formation. Unlike Pistol Ace, Pistol Bunch TE, or the wide Pistol spread sets that push receivers to the numbers, Full House Base compresses everything inside the tackle box and only shows one true split-out target. That 21 personnel alignment (2 RB, 1 TE) forces the defense to declare early: leave base personnel on the field and you get soft edges against Wing Power O and Counter Lead, or sub into nickel and now you are asking a 220 pound corner-safety hybrid to fit a downhill gap scheme.

The set differs from other Pistol sets primarily because of how much motion and misdirection lives inside the play art. HB Slam, Wing HB Dive, HB Double Iso, and Read Option all attack the same interior gaps from a balanced backfield, so there is no directional tell from the running back alignment the way there is out of offset Pistol looks. That balance is what makes the play-action package dangerous. Wing PA Cross, PA Flood, PA Comeback Flood, PA Boot, and PA Cross Shot all sell the same downhill run action before releasing the wings into the intermediate levels.

Where Full House Base creates real matchup value is in isolation. Because the defense has to account for three potential ball carriers plus a tight end, the single split receiver frequently draws a corner with no help over the top when the safeties rotate down to handle run fits. Post Wheel and Curl Wheel take advantage of that immediately, and Slants gives you a quick-rhythm answer when defenses squeeze the box. The Gadget tag reflects how much of this set depends on the defense guessing wrong on run versus pass, which is exactly the leverage you want in a short yardage or goal line series.

Strengths

  • Post Wheel and Curl Wheel isolate the single split receiver against man coverage with no immediate inside help, and the wheel from the wing creates a natural vertical rub that is very hard for a Cover 1 defender to run through.
  • The play-action package (Wing PA Cross, PA Flood, PA Boot, PA Comeback Flood, PA Cross Shot) freezes zone droppers who have been punished by Wing Power O and Counter Lead, opening 12 to 18 yard windows against Cover 3 and Cover 4.
  • Balanced backfield means no pre-snap directional read for the defense, so HB Slam, Wing HB Dive, HB Double Iso, and Read Option all look identical out of the huddle.
  • PA Flood and PA Comeback Flood attack three levels on one side, which is a clean beater against single high shells and against any user who commits to the deep middle.
  • Extra bodies in the box give you a genuine seven or eight man protection surface on the play-action calls, which lets you hold blitzers longer than any spread Pistol set.

Weaknesses

  • Only one true split receiver means smart opponents can bracket him with a corner and a rotated safety and dare you to throw into a compressed box.
  • Interior nano blitz and A gap pressure from tight man coverage gets home fast because the wings are aligned close and cannot create the width you need to widen the pass rush.
  • Every play-action call takes time to develop, so a user-controlled blitzer through an unblocked interior gap ends drives before the crossers clear.
  • Heavy 21 personnel telegraphs run tendency, and opponents who load the box with a run commit adjustment or dime pinch can stall HB Slam, Wing HB Dive, and HB Double Iso for negative yardage.
  • Limited horizontal spacing means the deep shot concepts have few true zone beaters if the defense plays a two high shell and keeps everything in front.

Usage Tips

Establish Wing Power O and Counter Lead early so the linebackers step downhill, then punish that reaction with Wing PA Cross and PA Cross Shot on the same drive.

Read the safety rotation pre snap. If the defense drops into single high and walks a safety toward the box, go straight to Post Wheel or Curl Wheel on the isolated receiver side.

Use Slants on second down and medium when the defense pinches the line, and hot route the wing on the backside to a quick out for an easy man beater when the corner presses.

On short yardage and inside the ten, Wing HB Dive and HB Double Iso give you downhill angles with two lead blockers, and PA Boot is your best play-action counter once they start crashing the interior.

Read Option is your answer when opponents bring the outside linebacker on a hard edge blitz, since the unblocked defender you read is exactly the one they are sending.

Motion a wing across the formation before the snap to identify man versus zone, then adjust protection or hot route into the vacated space accordingly.

Plays (14)

Plays in Full House Base
PlayDiagramOpen
Counter LeadCounter, Run Play, Power Run
Curl WheelCurl, Wheel, Pass Play
HB Double IsoIso, Run Play, Power Run
HB SlamDive, Run Play
PA BootPlay Action, Pass Play
PA Comeback FloodPlay Action, Comeback, Flood +2
PA Cross ShotPlay Action, Pass Play, Crosser
PA FloodPlay Action, Flood, Pass Play +1
Post WheelPost, Wheel, Pass Play
Read OptionRead Option, Run Play
SlantsSlant, Pass Play
Wing HB DiveDive, Run Play
Wing PA CrossPlay Action, Pass Play, Crosser
Wing Power OPower, Run Play, Power Run

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR