Playbooks

Cover 3 Buzz Mable

Nickel·3-3 Will·Personnel not specified

Breakdown

Cover 3 Buzz Mable is a zone coverage call out of the 3-3 Will Nickel front that drops a safety into an underneath buzz zone while the single high safety holds the deep middle third. This is a zone beater shell rather than an offensive play, designed to clog the intermediate crossing routes and hook areas while three deep defenders split the field into thirds. The primary read progression for the defense starts with the buzz defender jumping any shallow crosser or flat route, then working eyes back to the deep third responsibility if the receiver clears through.

Defensive Reads

Pre-snap, check the depth of the single high safety and confirm he is aligned to rotate into the deep middle third rather than cheating toward a specific hash. Watch for stacked or bunch receiver alignments since rub routes can pick off the buzz defender before he settles into his zone. Post-snap, key the quarterback's eyes to the shallow crossing route area first since that is exactly where the buzz defender is designed to jump the throw. This shell shuts down drag concepts, flat routes, and shallow crossers but is exposed on deep out routes and corner routes if the flat defender bites too hard on the buzz drop. Look for the offense to attack the seams between the buzz defender and the deep third defenders with skinny post routes or deep dig concepts run behind the underneath zone.

Usage Tips

Call this on early downs or in obvious passing situations where you expect intermediate crossers or drag concepts designed to attack the middle of the field.

Pre-snap, identify if the offense is running a bunch or stack look since Buzz Mable is vulnerable to natural rub routes that stress the buzz defender's leverage.

User the buzz defender to jump the shortest in-cut or drag route and let your zone defenders play their spot drops honestly underneath.

Pair this play with Cover 3 Sky or Cover 3 Cloud in your play-calling sequence so the offense cannot key on the buzz defender's alignment before the snap.

Avoid using this against heavy four verticals looks unless you have safety help over the top, since the buzz drop removes a traditional deep defender from standard Cover 3 shells.

Other Plays in 3-3 Will

Other plays in 3-3 Will
PlayOpen
1 Double SlotCover 1, Man Coverage
1 Double TECover 1, Double Te, Man Coverage
1 Double Wr1Cover 1, Double Wr1, Man Coverage
1 Double Wr2Cover 1, Double Wr2, Man Coverage
3-3 OverZone, Zone Coverage
Bracket Switch WillieMan To Man, Man Coverage
Cover 1 HoleCover 1, Cover 1 Hole, Man Coverage
Cover 1 Hole PressCover 1, Cover 1 Hole, Press Man +1
Cover 1 LB BlitzCover 1, Blitz, LB Blitz +1
Cover 1 LB SpyCover 1, Spy, Man Coverage
Cover 1 RobberCover 1, Cover 1 Robber, Man Coverage
Cover 1 Robber PressCover 1, Cover 1 Robber, Press Man +1
Cover 2 Hard FlatCover 2, Zone Coverage
Cover 2 InvertCover 2, Inverted Coverage, Zone Coverage
Cover 2 ManCover 2 Man, Man To Man, Man Coverage
Cover 2 RollCover 2, Zone Coverage
Cover 3 CloudCover 3, Cover 3 Cloud, Zone Coverage
Cover 3 Hard FlatCover 3, Zone Coverage
Cover 3 MatchCover 3, Cover 3 Match, Zone Coverage
Cover 3 SkyCover 3, Cover 3 Sky, Zone Coverage
Cover 4 Drop FieldCover 4, Zone Coverage
Cover 4 PalmsCover 4, Cover 4 Palms, Zone Coverage
Cover 4 QuartersCover 4, Quarters, Zone Coverage
Cover 6Cover 6, Zone Coverage
Cover 6 WillieCover 6, Zone Coverage
Cover 9 Show 2Cover 9, Zone Coverage
Cross Sim 2Cover 2, Simulated Pressure, Line Stunt +2
Dbl Safety BlitzBlitz, Safety Blitz
Double BracketMan To Man, Man Coverage
Double Bracket SwitchMan To Man, Man Coverage
Edge Blitz 0Cover 0, Blitz, Edge Blitz +2
Edge Blitz 3Cover 3, Blitz, Edge Blitz +1
Field Sim 3Cover 3, Simulated Pressure, Zone Coverage +1
FS Will Blitz 0Cover 0, Blitz, LB Blitz +3
Nickel 2 TrapCover 2, Trap Coverage, Zone Coverage
Nickel Sim 2Cover 2, DB Blitz, Simulated Pressure +2
Overload 3 Seam Show 2Cover 3, Overload Blitz, Zone Coverage +1
Over Storm BraveBlitz
Safety Strong 3Cover 3, Zone Coverage
Show SS Sim 2Cover 2, Simulated Pressure, Zone Coverage +1
Silver Shoot PinchBlitz, Pinch
Sim Pressure 3Cover 3, Simulated Pressure, Zone Coverage +1
Tampa 2Cover 2, Tampa 2, Zone Coverage