Playbooks

Nickel Sim 2 is a simulated pressure package out of the 3-3 Dbl Mug front that shows a mugged look at the line before dropping into a Cover 2 shell. The diagram shows two deep safeties bracketing the field, a Sam or Will rushing off the edge (the red arrow to the strong side), three underneath zone defenders spacing out shallow to intermediate windows, and both corners sinking into deep quarter/half responsibilities with flat help underneath. This is a zone beater disguise: it looks like a blitz pre-snap but rotates into a two deep zone shell post-snap, so the primary read for the offense is to identify the delayed rush and attack the vacated underneath zones before the shallow defenders can settle.
Pre-snap, if the offense checks to a hot route or quick game concept expecting pressure, this play flips the advantage back to the defense since it only sends a delayed rush and drops extra defenders into coverage. Watch the two deep safeties: if they stay at depth through the snap, the offense is looking at a true Cover 2 shell and should avoid deep outside throws, favoring the middle of the field instead. This beats quarterbacks who audible into max protect or hot routes anticipating a blitz, since the underneath zone defenders are already in position to jump those quick throws. It struggles against pure smash or high low concepts to the flat right at the corner's zone drop, so if the offense stacks that side, be ready to rotate a linebacker over. Post-snap, track the sim rusher's path off the edge: if the tackle or tight end climbs to pick him up late, that is a strong signal the play is designed to hold up in coverage rather than truly rush the passer.
Use this call when you expect the offense to hot route or check into a quick game beater against what looks like a blitz, since the disguise into Cover 2 punishes aggressive pre-snap adjustments.
Bait the quarterback with the mugged look at the line, then drop your underneath defenders with control so you can jump any hitch, slant, or drag route thrown into the shallow zones.
On early downs use this out of Nickel Dog 3 Buzz or SS Dog 3 in the same set to keep the pre-snap picture consistent, then mix in the actual simulated pressure look of Sim 2 so the quarterback cannot key blitz versus coverage by formation alone.
Best deployed on second and medium or third and long when quarterbacks are more likely to throw quick game or check with hot routes, since the delayed zone drop covers those windows.
Spy the running back out of the backfield with the sim rusher's contain responsibility if you suspect a check down or screen, since the underneath defenders are occupied with zone drops.