Playbooks

Nickel Dog 3 Buzz is a Cover 3 Buzz zone blitz out of the 3-3 Dbl Mug set that sends extra pressure while dropping a defender into the middle hole. The diagram shows four defenders crashing downhill off the snap on the blitz, a buzz defender sinking into the underneath middle zone, and both outside cornerbacks along with a deep defender bracketing the sidelines and deep middle in a three deep zone shell. This is a DB blitz zone beater designed to disrupt the quarterback's timing while still playing sound zone coverage behind it, with the primary read being the buzz defender's drop to the middle hole followed by the deep three defenders working from inside out.
Watch for the quarterback to check the middle of the field for a hot receiver, that is exactly the buzz defender's zone to jump. This play beats slot fades and quick out routes to the boundary because the deep three defenders squeeze the sidelines. It struggles against four verticals or trips concepts that stress the seams since the buzz defender can only cover one inside void. Man beating rub routes and pick concepts can also give receivers a step before the underneath defenders reroute them. Key the running back's release out of the backfield since he is the first outlet against the extra rush and user him if he leaks out to the flat.
Disguise this call by mugging the A gaps pre-snap so the offense cannot tell if you are bringing four or five rushers. Use this on early downs against run heavy personnel since the extra rushers can blow up handoffs before the back gets to the hole. Save it for third and medium situations where quarterbacks are likely to hold the ball and climb the pocket into the pressure. Pair it in a sequence with Nickel Dog Meg and SS Dog 3 from this same set so quarterbacks cannot key on which gap the pressure is coming from pre-snap. If the offense shows empty or spread trips, check into Nickel Sim 2 instead since the buzz defender may be overloaded in space.













