Playbooks

Wing Trips WK Nasty Goose

Shotgun·Wing Trips WK Nasty Mug·Personnel not specified

Breakdown

Wing Trips WK Nasty Goose lines up out of Shotgun with a trips look to one side and a wing tight end, sending the Goose route (deep corner or post-corner breaking route) as the primary vertical shot while underneath routes occupy the flat and hook zones to hold linebackers. This is a man beater and deep zone shot concept designed to attack single high safety looks and isolate the trips side corner on a double move breaking pattern. The primary read progression starts with the Goose route against man coverage or a blown zone rotation, then works down to the underneath crossers and flat route if the safety rotates over the top.

Defensive Reads

Look for single high safety alignment pre-snap, this indicates man coverage underneath and opens the Goose route for a big play Watch the corner on the trips side, if he is playing tight man technique with no help over the top the Goose breaking route should win consistently Identify two high safety shells, this usually means the defense can roll a safety over the top of the deep route and force you to check down to the underneath crossers Key the linebacker depth at the snap, shallow linebackers sitting in hook zones will jump the underneath routes and take away the checkdown option Watch for a user controlled defender sitting in the intermediate zone as a lurk threat, this defender can jump the crossing route if you telegraph the throw

Usage Tips

Check the safety alignment before the snap, if you see one high safety shaded to the trips side, hot route the underneath routes to occupy the linebackers and take the Goose shot vs man coverage

Use this play on second and long or third and medium when defenses are more likely to sit in single high shells or press man to force a quick turnover

Motion the wing tight end pre-snap to identify man versus zone, if the defender follows across the formation you have a clean man beater read

Pair this with Drive Slot Wheel or Dash Corner Up in your play calling sequence so the defense has to respect multiple deep shot concepts from the same trips look

If the corner is playing off coverage on the trips side, throw the underneath option quickly since the defense is baiting you into a longer developing route with a short drop safety net

Other Plays in Wing Trips WK Nasty Mug

Other plays in Wing Trips WK Nasty Mug
PlayOpen
All Curls
Cross X Burst
Curl Flat
Dash Corner Up
Dash Flood
Dash Switch Curls
Drive Slot Wheel
Flood
Four Verticals
Go's Slot Cross
Mesh Y Wheel
Quick Fork Zig
Quick Short Post
Quick Unders
Slants X-Go
Slot Cross
Stick
WR Mid Screen
X Iso Poco