Playbooks

Flood

Shotgun·Wing Trips WK Nasty Mug·Personnel not specified

Breakdown

Flood is a classic three-level zone beater out of Shotgun Wing Trips WK Nasty Mug that stretches one side of the field vertically with a corner route, an out or flat route, and an underneath check option. This route combo overloads the deep, intermediate, and short zones on the same side, forcing a single defender in that area to choose which level to defend while the quarterback works the concept high to low. The primary read progression starts with the deep corner route, works down to the intermediate out breaking route, and finishes with the underneath flat or check release, making this a strong answer against zone shells like Cover 3 and Cover 2 that leave a flooded side vulnerable to a numbers disadvantage.

Defensive Reads

Identify a single high safety pre-snap which signals Cover 3 or Cover 1 and tells you the flood side corner route has a soft spot to attack behind the cornerback Watch the flat defender at the snap since a slow reaction to the flat or out route creates the biggest window for the quarterback to exploit User the deep third defender if playing zone coverage to close the throwing window on the corner route and force the quarterback to check down Recognize two high safety shells like Cover 2 or Cover 4 which put extra help over the top on the corner route and make the intermediate out route the better user or AI target Beware of nano blitz packages that bring extra rushers off the edge, since the quick timing of the underneath route becomes the only answer before the pocket collapses

Usage Tips

Use pre-snap motion or a quick alert to confirm if the defense is showing a single high safety or two high shell before the snap since Flood punishes zone defenses that roll to the flooded side late

Attack Cover 3 by throwing the deep corner route on time before the flat defender can widen and take away the sideline throw

Against Cover 2, work the middle read since the flat defender often sinks into the underneath zone and opens a throwing lane to the intermediate out route

Pair this play with Dash Flood or Curl Flat from the same set to keep the defense guessing between quick underneath throws and the full field flood concept

Best called on second or third down in the eight to twelve yard range where the intermediate out route sits perfectly for a first down conversion

If the defense shows heavy blitz pressure pre-snap, hot route the underneath check release into a quick option to give the quarterback a fast outlet

Other Plays in Wing Trips WK Nasty Mug

Other plays in Wing Trips WK Nasty Mug
PlayOpen
All Curls
Cross X Burst
Curl Flat
Dash Corner Up
Dash Flood
Dash Switch Curls
Drive Slot Wheel
Four Verticals
Go's Slot Cross
Mesh Y Wheel
Quick Fork Zig
Quick Short Post
Quick Unders
Slants X-Go
Slot Cross
Stick
Wing Trips WK Nasty Goose
WR Mid Screen
X Iso Poco