Playbooks

Breakdown

Levels Sail out of Trips TE Offset in Shotgun features a three level stretch on the trips side and a corner route from the isolated receiver on the backside. The three receivers to the trips side run a flat route, a deep in that settles at the second level, and a corner route from the outside receiver that clears vertically to the top of the screen, creating the classic levels stack read from underneath to intermediate to deep. The lone receiver on the backside runs a corner route that occupies the deep quarter or deep third on that side, giving the quarterback a two way go if the defense overplays the trips concept. This is a zone beater designed to attack Cover 2 and Cover 3 by stretching zone defenders vertically and horizontally, and the primary read progression starts with the flat route to hold underneath defenders, works up through the deep in on the levels concept, and finishes with the backside corner route as the home run shot against a single high or two deep shell that bites down on the trips side.

Defensive Reads

Identify the safety alignment pre-snap, two deep safeties signal Cover 2 and the deep in on the levels side becomes the priority throw. A single high safety pre-snap signals Cover 3 or man coverage, which opens up the backside corner route as a shot play if the cornerback does not get depth quickly. Post-snap, watch the flat defender's drop, if he sinks with the deep in route instead of staying on the flat receiver, the underneath route becomes wide open for an easy completion. Man coverage with no safety help over the top gets exposed by the backside corner route, since it is a clean man beater against a cornerback playing tight leverage. Watch for a lurking linebacker or user-controlled defender sitting in the throwing lane of the deep in route, this is the primary defensive counter to the levels concept and forces the quarterback to work the corner routes instead.

Usage Tips

Check pre-snap for two deep safeties or a single high safety before the snap, since this concept is built specifically to punish Cover 2 and Cover 3 shells.

Against Cover 2, target the deep in route on the levels concept since it settles in the void between the cornerback and safety zone drops.

Against Cover 3, look to the backside corner route first since it attacks the deep outside quarter left open by the flat defender's underneath responsibility.

Use the flat route as a checkdown against pressure or when the underneath defenders sink too fast, especially on third and short to medium distance.

Pair this play with Flood or Curl Combo in your play-calling sequence since both attack similar zone landmarks, forcing the defense to guess between horizontal and vertical stretches.