Playbooks

Split Pro Near

SpecialistsGadget

At a Glance

FormationShotgun
Plays18

Overview

Split Pro Near is the Shotgun formation's 21 personnel set, putting a fullback and halfback in a split backfield flanking the quarterback. A tight end sits inline with the flanker on the strong side, and a split end is isolated backside. Most Shotgun sets spread the field with 3 or 4 receivers. This one keeps two backs and a tight end on the field, so the defense has to respect downhill runs, trap blocks and counter action while you still get the pre-snap read advantages of the gun. The Near tag refers to the backfield alignment, which gives the fullback a quick path into the strong-side A and B gaps as a lead blocker or leak option.

The personnel package is the matchup weapon. When 21 personnel comes out, most opponents respond with base 4-3 or 3-4 personnel, which puts linebackers in coverage against your halfback and tight end. That creates easy targets on PA Y Leak, Y Cross and the wheel routes in Mesh Dig Wheels. If the defense goes nickel to match your receivers, Inside Zone, 0 1 Trap and Mtn Counter can gash lighter boxes. The isolated split end on the weak side draws single coverage often, so Slants and Corner Strike become quick man beaters to the boundary.

The Gadget tag comes from the motion package. Mtn PA Fk Toss, Mtn HB Toss and Mtn Counter use pre-snap motion to shift run fits and pull defenders out of their gap assignments. Paired with Read Option, RPO Read F Slide and Same Side Zone, Split Pro Near lets you build a whole call sheet off one look: a run, a fake of that run, and a shot play. That is how you punish defenders who flow early to the ball.

Strengths

  • The split backfield hides run direction, so Inside Zone, Outside Zone, Same Side Zone and 0 1 Trap all look identical pre-snap, which stops opponents from cheating their user linebacker into a gap.
  • 21 personnel pulls base defense onto the field, which isolates linebackers on the tight end and fullback in PA Y Leak, Y Cross and Smash FB Angle, reliable matchup wins against Cover 3 and Cover 1.
  • PA Flood and Mesh Dig Wheels are elite zone beaters: the flood stresses Cover 3 corners with three levels, and the dig paired with the wheel from the backfield cracks Cover 2 and Cover 4 when the flat defender jumps the mesh.
  • Motion plays like Mtn PA Fk Toss and Mtn Counter shift defensive run fits after the snap, creating cutback lanes and freezing users who try to shoot gaps off the edge.
  • The isolated backside split end gives you a clean man beater on Slants, Slant Switch and Corner Strike, and you can hot route a fade or slant quickly when you see press man with no safety help.

Weaknesses

  • With only two true wide receivers, vertical spacing is limited, and a deep Cover 2 or Cover 4 shell with an aggressive user safety can take away the only real outside shots.
  • Base personnel on the field means slower pass catchers, so heavy man coverage with speed linebackers or a dime package matched on your backs can stall the quick game.
  • Nano blitzes off the edge are dangerous on play-action like PA Flood and PA Y Leak, because the long fakes give pressure extra time to get home before the QB finishes his drop.
  • Read Option and RPO Read F Slide require quick, correct reads, and a user who spies the QB or crashes the mesh point can force turnovers or negative plays on bad reads.
  • Opponents who get a read on your motion tendencies can pre-shift their linebackers toward the motion side and blow up Mtn HB Toss and Mtn Counter in the backfield.

Usage Tips

Open drives with Inside Zone and 0 1 Trap to see how the opponent's user linebacker reacts, then attack that tendency with PA Flood or PA Y Leak once he starts triggering downhill on run fakes.

On 3rd and short, check the box count pre-snap: with six or fewer in the box, run Same Side Zone or Mtn Counter; with a loaded box, audible to Slants or Slant Switch for a quick throw to the isolated split end.

Against Cover 3, call Mesh Dig Wheels and read the flat defender: if he carries the mesh, throw the wheel up the sideline, and if he sinks, hit the dig behind the vacated hook zone.

Hot route the fullback to a block or a quick flat on PA plays when you see a nano blitz look, like a stacked edge or a walked-down safety, so you do not take a drive-killing sack.

Use Mtn PA Fk Toss after you have run Mtn HB Toss at least twice. The motion and toss action pull the edge defender and the flat defender, which leaves a play-action window behind the flowing linebackers.

Plays (18)

Plays in Split Pro Near
PlaySaveOpen
0 1 TrapRun Play
Corner StrikeCorner, Flat, Streak +1
HB Slip ScreenScreen Pass, Streak, Pass Play
Inside ZoneRun Play
Mesh Dig WheelsDig, Wheel, Drag +3
Mtn CounterRun Play
Mtn HB TossRun Play
Mtn PA Fk TossCurl, Deep Cross, Crosser +7
Outside ZoneRun Play
PA FloodCorner, Post, Flat +5
PA Y LeakDig, Drag, Crosser +4
Read OptionRun Play
RPO Read F SlideFlat, Pass Play, Run Play
Same Side ZoneRun Play
SlantsSlant, Flat, Pass Play
Slant SwitchSlant, Flat, Post +2
Smash FB AngleAngle, Comeback, Corner +3
Y CrossCrosser, Deep Cross, Fade +3

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See all 237 sets in Shotgun